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How video games can make life more meaningful

A University of Washington study found that 78% of surveyed gamers reported meaningful video-game experiences that had long-term impacts on their lives. These experiences often supported mental and physical health, especially during stressful periods like the pandemic, and provided narrative insights that aided identity formation.

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What Poker Teaches About Decision-Making Under Uncertainty

Explore how poker teaches decision-making under uncertainty through risk management, probability, emotional control, adaptability, and long-term thinking. This article connects poker strategy to real-world choices in business, investing, leadership, and negotiation, showing why clear reasoning matters even when outcomes are unpredictable and perfect information is unavailable.

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Beyond Devices: OECD Warns Pedagogy and Equity Drive Digital Success in Schools

The OECD Education Working Paper No. 335 examines how digital technologies—programming, media literacy, gaming, extended reality, and AI—impact student learning and motivation. It emphasizes that technology alone cannot transform education; effective pedagogy, teacher competence, and equitable access are crucial.

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Beyond the board: How tabletop games boost wellbeing and learning

Researchers at the Manawatū-based GRAIL lab are studying how tabletop games—such as boardgames, role-playing games and wargames—support wellbeing, learning and social connection. A nationwide survey of players aged 16+ aims to map gaming habits, motivations and personality traits in Aotearoa and compare them internationally.

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Biology Professor, Computer Science Students Create Teaching Game About Parasitic Wasps

The Crawling Dead is a new educational desktop game that turns parasitic wasps into ecological heroes, teaching players about their vital role in pest control. Developed by UCF computer science students and based on Professor Barbara Sharanowski’s research, the game blends biology with interactive learning.

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Fortnite developer Epic Games helped a Japanese company gamify manual factory work to increase productivity

In Japan, factory workers at Maruwa now play video games while working, thanks to Real Focus Synergy, a gamified productivity tool by Nissho Denki Seigyo. The software links real-life work—loading bed sheets—directly to an idle-style video game where in-game progress depends on continuous real-world activity.

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