Gamifying cyber security awareness training
Gamifying cyber security awareness training
Gamifying cyber security awareness training
Martin Cooper
October, 01, 2025
Summary
UK researchers led by Professor Steven Furnell developed three gamified cybersecurity training tools to make awareness education more engaging. Their main prototype, Cyber Defence Dice, uses custom attack-and-defence dice to teach threat concepts through strategic play. Playtests with the public and cybersecurity professionals showed strong enthusiasm for its simplicity and educational value. Two additional games—Hacker Whacker and Password Strength Meter—promote rapid threat recognition and password awareness. The project demonstrated that short, physical, easy-to-learn games can effectively boost engagement, understanding and participation, especially in public settings. Lower-cost 3D printing also enabled wider distribution for events and outreach.
Reference
Cooper, M. (2025, October 1). Gamifying cyber security awareness training. BCS. https://www.bcs.org/articles-opinion-and-research/gamifying-cyber-security-awareness-training/