“When Rivers Were Trails” is an Indigenous-designed educational video game set in the 1890s, mirroring the mechanics of the classic Oregon Trail. Reviewed by Karl Hele, the game immerses players in the journey of an Anishinaabeg character fleeing colonized land while navigating cultural encounters, survival challenges, and historical injustices.
Read MoreThis text explains what community is, how it forms, and why online communities—especially in games—are powerful modern gathering spaces. It describes how culture, socialization, and “third spaces” shape interactions, and how avatars and anonymity influence identity and communication.
Read MoreVideo games are not only a contested cultural space in America, but also a contested political space in which governments and corporations, journalists and activists, and players of every stripe, are competing to tell stories and shape perceptions about the world.
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