U.S. Air Force Academy cadets Michaela Kovalsky and Kieran McCauley won the People’s Choice award at the 2024 Serious Games Showcase & Challenge during the I/ITSEC conference in Orlando. They developed the Land Engagement Adjudication Platform (LEAP), a simulation tool used in the Academy’s Multi-Domain Laboratory to support wargaming and force employment strategy training.
Read MoreSerious games are designed for purposes beyond entertainment, helping players learn important topics like climate change, health management, and safety practices. For example, a modified "Mario Bros" game teaches children about managing type-1 diabetes.
Read MoreThe article discusses the effectiveness of serious games in raising awareness about food waste and environmental issues. One example is "Face-the-Waste," where players answer food waste-related questions, with wrong answers resulting in food disappearing down a conveyor belt. This game provoked strong emotional reactions, highlighting the power of games to engage players beyond statistics.
Read MoreIn India, basic education faces challenges such as enrollment issues, dropouts, and teacher shortages. The pandemic highlighted the limitations of online education, particularly the lack of teacher-student interaction. However, game-based learning, or "Serious Games," which combine education with interactive elements, has shown potential to supplement traditional methods.
Read MoreDuring the final stage of the Redesigning Global Farming & Food Systems Master’s course, students showcased their serious games addressing food and agriculture challenges. The games, developed by the students, tackled issues like deforestation and food scarcity, aiming to help players explore different perspectives and envision future scenarios.
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