Gamifying the Fight Against Misinformation: How Online Games are Teaching Players to Spot Fake News
Gamifying the Fight Against Misinformation: How Online Games are Teaching Players to Spot Fake News
Gamifying the Fight Against Misinformation: How Online Games are Teaching Players to Spot Fake News
Ahmad Aly
January, 11, 2025
Summary
In 2024, the U.S. State Department offered funding for games that build resilience against disinformation, reflecting a growing trend of using gamification to combat fake news. Games like Bad News, Fakey, and Breaking Harmony Square train players to recognize misinformation techniques by simulating the role of a propagandist. Grounded in inoculation theory, these games help improve media literacy and critical thinking. Research supports their effectiveness across diverse audiences. Projects like Drog and Libertas Veritas extend this work, combining interactive storytelling with educational goals. However, online platforms face challenges moderating misinformation, raising ethical and practical concerns about implementation and impact.
Reference
Aly, A. (2025, January 11). Gamifying the fight against misinformation: How online games are teaching players to spot fake news. Misbar. https://www.misbar.com/en/editorial/2025/01/11/gamifying-the-fight-against-misinformation-how-online-games-are-teaching-players-to-spot-fake-news