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Gamifying the Fight Against Misinformation: How Online Games are Teaching Players to Spot Fake News

Gamifying the Fight Against Misinformation: How Online Games are Teaching Players to Spot Fake News

Gamifying the Fight Against Misinformation: How Online Games are Teaching Players to Spot Fake News

Gamifying the Fight Against Misinformation: How Online Games are Teaching Players to Spot Fake News

Ahmad Aly

January, 11, 2025

Originally Published Here

Summary

In 2024, the U.S. State Department offered funding for games that build resilience against disinformation, reflecting a growing trend of using gamification to combat fake news. Games like Bad News, Fakey, and Breaking Harmony Square train players to recognize misinformation techniques by simulating the role of a propagandist. Grounded in inoculation theory, these games help improve media literacy and critical thinking. Research supports their effectiveness across diverse audiences. Projects like Drog and Libertas Veritas extend this work, combining interactive storytelling with educational goals. However, online platforms face challenges moderating misinformation, raising ethical and practical concerns about implementation and impact.

Reference

Aly, A. (2025, January 11). Gamifying the fight against misinformation: How online games are teaching players to spot fake news. Misbar. https://www.misbar.com/en/editorial/2025/01/11/gamifying-the-fight-against-misinformation-how-online-games-are-teaching-players-to-spot-fake-news