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Posts tagged Gaming
NSWC Dahlgren Division Dam Neck Activity-Developed Gaming Simulation Prototype Delivers New Opportunities for U.S. Marines

A team at Naval Surface Warfare Center Dahlgren Division Dam Neck Activity developed a prototype to utilize this increasing background in the gaming world to improve training solutions for the U.S. Marines. The Gaming Environment for Air Readiness prototype was developed over a 12-month period thanks to funding from the Office of Naval Research Global Tech Solutions.

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Dr. Sunny Hallowell Releases Neonatal Intensive Care Virtual Gaming Simulation

Villanova University M. Louise Fitzpatrick College of Nursing Associate Professor Sunny Hallowell, PhD, APRN, PPCNP-BC, a pediatric nurse practitioner and an expert in breastfeeding and neonatal ICU nursing, has developed the Neonatal Intensive Care Virtual Simulation Game, the first of several such games she hopes to develop as a 2021 Josiah Macy, Jr. Foundation Scholar.

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How Casual Gaming Converted Into a Serious NFT Gaming Business In India

People would never have thought about gaming as something even remotely serious. Gaming was so casual at some point in time that 'casual gaming' was considered a needless expression. To encapsulate it all, your gaming skill is now a skill you can monetize Just like how content creation transformed itself over the past decade.

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Burberry partners with Gen.G on educational gaming content series

British heritage brand Burberry has taken its first steps into the esports world through a new partnership with gaming organisationGen.G. The duo will be launching a four-part educational content series that aims to champion women and the importance of inclusivity in gaming, as part of the organisation's 'NetWork: Inspire' programme.

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Serious Gaming in Water

How can water managers and mediators mitigate conflict over transboundary water resources regardless of the geographic scale? We believe the answer is social learning through serious gaming. While the stated goal of all games is educating about sustainable management of water, each game forces the participants to think about water in many different forms, ranging from the differences in valuing surface water and groundwater, the packaging of water in the form of goods, the benefits from water than can be traded, and the apparent "Nexus" of water with food, energy, money, and the environment.

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This game designer predicted COVID 10 years ago. Here’s what’s coming next

Back in 2010 This mission to take our interest in gaming and collective imagining exercises and use them to help us better understand possible future outcomes-you and your team have been engaged in this for a while, and you have an astoundingly impressive track record at anticipating possible future outcomes.

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Beyond gaming: How techies and designers are using Minecraft for it’s ubiquitousness

There are obvious examples in which games put us to work, like the cycle of work and consumption in Animal Crossing that many memes make fun of even as we enjoy it, or management games and city builders. Many games are fun because, unlike at many points in real life, the work we put in brings visible results.

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Will our future lives be like a video game?

A few years ago, the software company Owlchemy Labs released a computer game called Job Simulator. As the digital scaffold of the metaverse continues to shoot up all around us, and asvirtual reality continues to merge with, and augment, our physical surroundings, computer games will become an increasingly present, increasingly seamless feature of our everyday lives.

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