After the COVID-19 pandemic, the author created N.O.V.E.L., an educational board game about vaccines. The design emphasized early collaboration with experts, ensuring scientific accuracy from the start. The game was tailored for real classrooms, with short, modular phases, alignment with curriculum standards, and easy-to-use teacher resources.
Read MoreWhiteinch & Scotstoun Housing Association (WSHA) is partnering with Socialudo to launch a year-long training programme in 2025. The initiative will support WSHA’s 2025–2030 Business Plan by using serious games and immersive role-play to strengthen collaboration among staff, tenants, and stakeholders.
Read MoreSerious board games are increasingly used in education and professional training to simulate real-life challenges in areas like healthcare, housing, and social work. These games foster collaboration, communication, and decision-making in a safe, interactive setting.
Read MoreStudies have shown that games can increase student motivation through engagement and light-hearted competition. One way to add gamification and game-based learning to the classroom is through integrating educational video games into the curriculum.
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