Local academic researchers and industry partners are developing new training options to fill the expected gaps-integrating gaming and virtual reality to appeal to a younger generation of manufacturing professionals.
Read MoreSarah Stang hopes to use her new role as Assistant Professor with Brock University's Centre for Digital Humanities to help equip the next generation of game designers with the knowledge they need to make gaming more diverse.
Read MoreI was working as a project manager and consultant for the project "Peace Process Support for Yemen", I will share some insights on the use of Serious Games to deliver a message of peaceful coexistence to our target audience: the youth of Yemen.
Read MoreThe first digital game to promote public awareness about pancreatic cancer is being launched today, Monday 14th November in a joint event by co-creators, local pancreatic cancer charity NIPANC, researchers from Queen's University Belfast and Focus Games Ltd. A further Serious Game commission to support medics diagnose the disease is also being announced.
Read MoreUter has been involved with the Ambassador Teacher Program for the past five years after hearing about it while teaching at Warsop Primary and Infant School. Uter is one of several ambassador teachers here in Prince Edward County Schools.
Read MoreThe effect of war games on society - and history - is becoming a major field of study in Canada, the U.S. and elsewhere. Matthew Caffrey, a civilian coordinator of wargaming for the U.S. Air Force, has been immersed in the study and analysis of war games for decades.
Read MoreIn the pre-production process, artists and game designers carry out the initial research that defines the genre and the style of the future game, they gather visual references and highlight the main features of the game.
Read MoreThe earliest simulations with a focus on learning and improvement were wargames, and it could be argued that modern learning simulations, or even games-based learning as a field, has grown out the need for combatants to understand past strategies, and to develop and test new ones.
Read MoreBy the age of 20, they have accumulated an average of 30,000 hours of gaming. Studies has shown many benefits to playing games in the classroom. Bright Hub Education describes game-based education as a method of teaching that allows learners to engage in different parts of games.
Read More"But that is not what happened. We have been learning that game design knowledge can influence the kind of research that neuroscientists think is feasible."
Read MoreChild development experts tell EdSurge that video games can help early learners practice foundational skills and can promote social bonding, as long as they're designed with the child in mind and incorporate the expertise of early childhood professionals.
Read MoreUsing a board game as a way to cultivate climate adaptation might seem like an unorthodox endeavour. The game was designed by New Zealand's National Institute of Water and Atmospheric Research as a way to fuse traditional Māori knowledge and values with climate change data in order to help players brainstorm flood solutions and watch how the effects of their decisions evolve over time.
Read MoreStudents adjusting from in-person to remote back to in-person learning have struggled immensely. Edtech can make learning more accessible and fun for students.
Read MoreGamification v Game-Based Learning When choosing the best games for your Gameschooling experience, it is important to note the difference between Gamification and Game-Based Learning. Game-Based Learning uses game elements to teach a specific skill or encourage a specific learning outcome.
Read MoreGamifying maths can lead to quick turnaround times on maths problems, higher scores in examinations and boosted confidence in a young learner.
Read MoreAt our recent GI Academy Live event, Sam Barlow of Her Story, Telling Lies and Immortality fame laid out his thoughts on creating narrative-centric video games. In his talk, which was aimed at inspiring and giving advice to students, Barlow first explained the specificities of narrative in games, exploring why the medium differs from other forms of entertainment, before sharing his own core ideas for building stories.
Read MoreImmersive video game technology is rarely used to deliver the bonuses it could in terms of training, skill optimization, and dealing with edge cases that would otherwise be complicated or costly to predictably arrange.
Read MoreChemical Mixing Simulation's purpose is to predict chemical processes' behavior. Chemical Mixing Simulation has several parameters that must be entered to simulate the reaction. There are many chemical mixing simulation software available in the market like VisMix.
Read MoreIncorporating gaming into education can make learning more fun for students and help them retain information better.
Read MoreThe Pros: Gamification as a Tool for Improvement One of the main benefits of using gamification in the workplace is that it can be an effective tool for driving employee performance and improving overall productivity.
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