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Game-Based Learning: Top 6 Reasons To Use Video Games In Education

Students can enlarge their knowledge and learn new things by playing video games. As video games are portrayed in a negative light, you might think that all cognitive functions are affected. How video games can improve learning Apart from boosting memory skills, there are a bunch of other reasons why using video games in education is a good idea.

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Play and learn: La Plata team launches educational video games

Games bring young people closer to computer science/unlp figures. A team of researchers from the Faculty of Informatics of the National University of La Plata developed two educational games, one based on augmented reality, and the other on virtual reality, so that young people learn more about the great figures behind the development of technology.

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Gamification At Greene County Tech Center

Greene County Technical Education Center instructor Kate Gozzard spent the summer preparing something new and exciting for her students this year: the "Gamification" of her Culinary Arts classroom, which involves popcorn buckets, movie tickets and even a marquee sign on one wall-all handmade by Gozzard during the summer months to liven up the atmosphere when students came back from break.

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This Ozy Genius is Making Education in Uganda Delicious

Crucial for developing skills, making friends and learning, the power of games is well understood by Joel Baraka. The 23-year-old OZY Genius Award winner has bridged the gap between play and education at home in Uganda through his academic board game 5 STA-Z, bringing fun and learning to a community that has been deprived of adequate educational resources and opportunities.

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Professor Believes a New Video Game Rating System Could Help Parents and Kids

As the father of four children, two of whom are gamers, University of Virginia psychology professor Daniel Willingham recently found himself wondering about the educational value of video games. Willingham was struck by the fact there is a rating system to help parents keep their kids away from content that isn't age-appropriate, but nothing to lead them toward games that could actually teach something.

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Digital game-based teaching model in the 'new normal'

Taking into consideration that the android robot Sophia was granted citizenship, the Generative Pre-trained Transformer 3, the engrossing Neuralink chips and of course SpaceX, it is important we take notice that teaching has exponentially developed since the days of the old classical military order of wanting to control people in school classrooms in order to dictate information.

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VR and gamification are set to transform training and education in 2021

The FE News Channel gives you the latest education news and updates on emerging education strategies and the #FutureofEducation and the #FutureofWork. Our specialisation is providing you with a mixture of the latest education news, our stance is always positive, sector building and sharing different perspectives and views from thought leaders, to provide you with a think tank of new ideas and solutions to bring the education sector together and come up with new innovative solutions and ideas.

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Game-based learning platform will make education accessible to refugees

The Education for All project is creating an interactive, game-based learning platform for K-through-12 students. The project, titled Education for All, is one of four awardees of Wichita State University's Convergence Sciences Initiative, an effort to bring together the intellectual curiosity and strengths of faculty and students from a range of disciplines and give them the support to develop research programs that drive the diversity and growth of the Kansas economy while addressing global challenges.

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AI in Education: An Initiative to Assist Student in Learning 

It becomes difficult for a teacher, to selectively aid student in learning, especially when they also feel the burden of collective performance. To address this issue, an artificial intelligence is designed by the researchers from North Carolina State University, from predicting the position of educational games in inducing learning amongst students.

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