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Bill of Rights Institute Civics Game Takes Gold Medal in International Competition

“Regime,” a card game developed by the Bill of Rights Institute and Game Genius, earned a gold medal in the 2025 International Serious Play Awards for excellence in educational gaming. Aimed at middle and high school students, the game teaches political and economic systems while fostering strategic thinking, negotiation, and adaptability.

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Questionable realities: Considering games through the lens of simulation theory

The article explores the concept of simulation theory through the lens of video games, posing questions about whether life is a simulation and how video games inform our understanding of reality. It highlights the musings of Leon Kirkbeck, who suggests that moments of coincidence could be “lazy coding” in a simulation, and imagines life as a user-generated content platform like Roblox or Minecraft.

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From “Lyla Says” to Carnival Games: How Two Rhode Island Teens Helped Kids LEAP into Learning This Summer

This summer, two high school interns, George Siri and Julia Rose Palad, supported the LEAP into the Loop Summer Camp at Warwick Public Library through the PrepareRI internship program. Inspired by Lyla in the Loop, the camp aimed to teach children computational thinking, problem-solving, and critical thinking skills.

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The Role of Gamification Elements in Enhancing Classroom Engagement

This systematic review (2020–2025) explores the effectiveness of gamification in education, focusing on its impact on student engagement, motivation, and learning outcomes. Analyzing 17 peer-reviewed studies, it identifies commonly used elements—points, badges, leaderboards, narrative, feedback, and student choice—as generally effective in increasing motivation and participation.

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Game-based training can boost executive function and math skills in children

A randomized controlled study in Brazil examined the effects of Cucca Curiosa, a game-based cognitive training program, on executive functioning and math performance in 112 children aged 7 to 10. Over one week, the experimental group completed five short sessions of the game, which targeted skills like working memory, inhibitory control, and cognitive flexibility.

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Learning Through Play: How Classic Light Gun Games Shaped Interactive Design and Human-Computer Interaction

Classic light gun arcade games from the 1980s and 1990s, like Duck Hunt, Time Crisis, and Revolution X, pioneered educational principles still relevant today. These games provided immediate feedback, multisensory engagement, and progressive challenges—elements central to effective learning.

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Learning Through Play: RPI Game on Freshwater Science Installed at ECHO Leahy Center

World of Plankton is an interactive educational game developed by RPI faculty and students, now permanently installed at the ECHO Leahy Center’s Into the Lake exhibit. Designed by Professor Kathleen Ruiz and the Eco Resilience Global Games Research Group, the game allows players to explore freshwater ecosystems via a digital touch table.

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QPHI educates students on genomics with innovative game

Qatar Precision Health Institute (QPHI), part of Qatar Foundation, completed its 2024/2025 Genome Heroes Stations tour, reaching over 9,500 students across 38 Ministry schools. In collaboration with the Ministry of Education, the initiative introduced genomics to primary students using Genome Heroes, a mobile educational game available in Arabic and English.

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