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Gamifying Science to Reach New Audiences

Gamifying Science to Reach New Audiences

Gamifying Science to Reach New Audiences

Gamifying Science to Reach New Audiences

Shelby Bradford

July, 31, 2025

Originally Published Here

Summary

Patricia Bondia, a former biophysics graduate student at IMDEA Nanoscience Institute, transitioned from research to science communication through 3D illustration and animation. Her hobby evolved into creating Nanocar Racing: The Game, a web and arcade game based on real molecular research, to promote science outreach. This success led her and collaborator Melek Villanueva to found Scientific Videogames in 2023, a company dedicated to gamifying science. Their projects include The Phage Collection Project, a VR game about phage therapy, and Atomic Fusion, an educational game for young students. Their work aims to make complex science accessible, engaging, and educational through interactive media.

Reference

Bradford, S. (2025, July 31). Gamifying science to reach new audiences. The Scientist. https://www.the-scientist.com/gamifying-science-to-reach-new-audiences-73137