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Brains, games, and VR frames: How UGA researchers are rewriting the rules of learning

Brains, games, and VR frames: How UGA researchers are rewriting the rules of learning

Brains, games, and VR frames: How UGA researchers are rewriting the rules of learning

Brains, games, and VR frames: How UGA researchers are rewriting the rules of learning

Scott Michaux

July, 31, 2025

Originally Published Here

Summary

University of Georgia researchers are pioneering educational innovations using virtual reality, artificial intelligence, and game-based learning to support marginalized learners and improve public safety. Projects include VR disaster simulations to enhance emergency preparedness, gamified learning tools for neurodiverse students, and AI-powered coaching systems for individuals with epilepsy and brain injuries. Central to their work is community collaboration, inclusivity, and experiential learning. Researchers aim to boost engagement in STEAM fields, improve executive functioning, and make learning accessible across diverse populations. These tools empower users by building skills, confidence, and agency—helping them succeed academically, socially, and in real-life decision-making situations.

Reference

Michaux, S. (2025, July 31). Brains, games, and VR frames: How UGA researchers are rewriting the rules of learning. University of Georgia Research. https://research.uga.edu/news/brains-games-and-vr-frames-how-uga-researchers-are-rewriting-the-rules-of-learning/