Researchers at NYU have developed a computer model that mimics how humans generate goals by studying how people invent games. Through virtual experiments, participants created nearly 100 playful goals based on simple principles like physical plausibility and recombination.
Read MoreFelix Weiß, co-founder of to teach | thea GmbH, is dedicated to transforming education through AI-driven tools that support teachers and personalize student learning. Inspired during his teacher training, Felix partnered with Marius Lindenmeier in 2018, blending education and tech expertise.
Read MoreMIT's Interaction Intelligence course showcased innovative student projects at NeurIPS 2024, blending AI with creative expression. “Be the Beat” is an AI-powered boombox that suggests music based on dance movements, enhancing artistic control.
Read MoreMinecraft, originally a popular video game, is now being used to develop advanced artificial intelligence (AI). Its open-ended nature provides a rich environment for AI systems to learn and experiment.
Read MoreSir Demis Hassabis, Britain’s latest Nobel laureate in chemistry, began his tech career as a teenage video game developer, co-designing the 1994 hit Theme Park.
Read MoreYing “Gina” Tang, a professor of electrical and computer engineering, focuses on making learning more engaging and effective through game-based environments. Her games, which incorporate AI-driven pedagogical agents, adapt to students' needs, offering personalized guidance and enhancing understanding.
Read MoreArtificial intelligence (AI) is transforming the preservation and restoration of classic video games, addressing challenges such as low-resolution graphics, poor audio quality, and outdated hardware. AI enhances visual fidelity through upscaling techniques, restores audio by removing noise and recreating lost elements, and improves game emulation accuracy.
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