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New prof’s research takes on video game monsters

New prof’s research takes on video game monsters

New prof’s research takes on video game monsters

July 22, 2022

By Alison Innes

Originally Published Here

Summary

Sarah Stang hopes to use her new role as Assistant Professor with Brock University's Centre for Digital Humanities to help equip the next generation of game designers with the knowledge they need to make gaming more diverse.

As a feminist media scholar, Stang uses her background in film studies to understand how the representation of people in video games has real implications for society.

"Brock has an awareness of this, and I think that's important," she says, adding both faculty who teach in a game design program and students need to be aware of the problems of representation and fandom in the game industry.

Stang, whose PhD in Communication and Culture at York University focused on the representation of women and marginalized identities in game content, is particularly interested in monsters.

She hopes to help students critically examine how monsters are depicted, voiced and described in game content, as well as the ways in which they are allowed to interact with the hero.

Stang's scholarship on identity in game is a strong addition to the CDH, says Director and Associate Professor Jason Hawreliak.

In addition to teaching core undergraduate courses in the Game Design program, Stang will also be teaching and supervising students in Brock's new Master of Arts in Game Studies program.

Reference

Innes, A. (2022, July 22). New Prof's research takes on Video game monsters. Retrieved July 29, 2022, from https://brocku.ca/brock-news/2022/07/new-profs-research-takes-on-video-game-monsters/