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Art and gaming make bioeconomy fun

Art and gaming make bioeconomy fun

Art and gaming make bioeconomy fun

November 11, 2022

Originally Published Here

Summary

It can apply to serious games that are simultaneously fun and instructive, like the one developed for AllThings.

Any game development starts from the initial idea and with the concept art.

In the pre-production process, artists and game designers carry out the initial research that defines the genre and the style of the future game, they gather visual references and highlight the main features of the game.

This step is particularly inspiring and creative, during which the teams reach out to potential users of the future game to come up with relevant visual art references after the introduction of a back-story.

Bio the art process started with co-design workshops with citizens and secondary school children to gather ideas and start visualising the future game.

The procedure usually involves a team of artists, designers and game developers elaborating on the user interface and user experience to provide the most cohesive and easy interaction with the game.

Before converting these assets into a game engine, it is useful to look at different types of assets that the AllThingsBio.

Reference

Sciencex. (2022, November 11). Phys.org, Medical Xpress, Tech Xplore. Retrieved November 19, 2022, from https://sciencex.com/wire-news/429607843/art-and-gaming-make-bioeconomy-fun.html