UXP_FB_Logo copy.jpg

News

Posts tagged learning
NCDC Introduces Gamification Guide to Support Competency-Based Learning

The National Curriculum Development Centre (NCDC) has launched a new handbook aimed at helping pre-primary and lower primary teachers integrate gamification into classroom learning. Developed during Uganda’s transition to a Competency-Based Curriculum, the guide emphasizes learner-centered approaches that actively engage pupils in skills acquisition.

Read More
Learning Revolution: Can Gaming-Based Education Truly Boost Student Success?

Digital games are increasingly being recognized as powerful tools for education. This article explores how game-based learning can enhance student engagement, improve critical thinking, and foster deeper comprehension. Through real-time feedback, immersive simulations, and dynamic problem-solving scenarios, games provide experiential learning that traditional methods often lack.

Read More
Applying Behavioural Economics to Serious Games

This article explores how behavioural economics enhances serious game design by aligning gameplay with real human behavior—emotions, biases, and social influences. It emphasizes balancing extrinsic rewards with intrinsic motivation to drive engagement, learning, and lasting change. Thoughtful design creates meaningful, realistic experiences that go beyond play to inspire transformation.

Read More
The four ways to use games in learning: From adapting principles to going bespoke

Gamification in learning encompasses various approaches, from integrating game principles into activities to designing bespoke learning games. Incorporating elements like points, levels, and choices into non-game activities constitutes a lighter form of gamification, as seen in apps like Duolingo. Activity-based learning, inspired by games, emphasizes engagement through action.

Read More
Using abstraction to create learning games: Taking away what distracts learners to leave them with the core experience  

Let's say you're creating a learning game around crisis management. How much detail should you put into this? Should you try to simulate every aspect of a crisis? Or should you simplify things and focus on key elements-and if you do, how can you make sure the experience is still useful? How can you make sure that people are still learning the key things they need to learn?

Read More
Everglades Foundation launches ‘Everglades EcoQuest,’ to engage kids in, out of school

The Everglades Foundation, based in Palmetto Bay, has launched the first free web-based learning platform with educational games about the Everglades, called "Everglades EcoQuest." The digital platform, developed with support from Florida Power & Light Company through its charitable arm, the NextEra Energy Foundation, is designed to teach students about the Everglades' unique habitats, plants and animals, and ecosystem restoration.

Read More
Learning games can achieve more with less: a love-letter to simplicity in game design

A lot of people participating in learning experiences are not gamers. Learning game designers often are, and that familiarity can lead us to underestimate how complex our designs might seem to somebody who doesn't, as a rule, play games. Here's what Love Letter does well, how it keeps things simple, and what I think it can teach learning game designers.

Read More