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Research team develops workforce training that integrates virtual reality, gamification

Research team develops workforce training that integrates virtual reality, gamification

Research team develops workforce training that integrates virtual reality, gamification

July 26, 2022

By Michelle Cometa

Originally Published Here

Summary

Local academic researchers and industry partners are developing new training options to fill the expected gaps-integrating gaming and virtual reality to appeal to a younger generation of manufacturing professionals.

Rochester Institute of Technology researchers Rui Liu and Yunbo Zhang received a $650,000 grant from the National Science Foundation's Advanced Technology Education program as part of the NSF's focus on the future of work and the integration of technology with training and learning.

Project members are developing and field testing a set of training modules based on the cognitive apprenticeship model-instruction that combines formal coursework and apprenticeships-for learning complex skills coupled with artificial intelligence and virtual/augmented reality.

"Right now, we have very diverse training requirements, for students and for retraining current workers, with different requirements from college and from the companies, so that is the reason we want to make the training program flexible. Just trying to coordinate the curriculum from different training providers, each with their own machining training programs. All different materials, how can we synchronize them together?" said Zhang.

Nearby training institutes and community colleges can train more than 100 new machinists per year.

RIT's engineering college has been recognized for its online programming, and the university recently launched RIT Certified-an applied education and training pathway.

The combined resources of these and other training programs are aimed toward building a new economy workforce in the region.

Reference

Cometa, M. (2022, July 26). Research team develops workforce training that integrates virtual reality, gamification. Retrieved August 2, 2022, from https://www.rit.edu/news/research-team-develops-workforce-training-integrates-virtual-reality-gamification

Tag

Gamification, virtual reality, workforce, game development, training, modules, news