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Using video gaming to improve education in medicine, Part 1

Using video gaming to improve education in medicine, Part 1

Using video gaming to improve education in medicine, Part 1

By Tony Fyler

October 26, 2022

Originally Published Here

Summary

Immersive video game technology is rarely used to deliver the bonuses it could in terms of training, skill optimization, and dealing with edge cases that would otherwise be complicated or costly to predictably arrange.

On the side, I have a side gig where we have a podcast all about video games in the 80s. And a friend point out that Level Ex was in my very building, and they said you should talk to these guys.

The upsides of medical gaming THQ: What are the fundamental benefits that gaming can bring to the identification and treatment of conditions and diseases? PL: I think there are a few.

So if you're trying to see a scenario, a condition, or even a common condition, but an uncommon location, or a less common presentation, sometimes you go through the textbooks and they all kind of have the same setup, or even if you spend a week or a month in clinic, you might see the usual, but how do you get the unusual on demand? That's a big advantage to a gaming setup - you can have the unusual on demand, any time you like.

That's literally what games are designed for - engagement and active learning.

Built intuition? THQ: Traditional education builds a knowledge-bank, but gaming education builds instincts and intuitive understanding? EG: Yes, and that transfers then into the real world.

Having established the place that exists for video gaming in education and training - in both medicine and other disciplines - in Part 2 of this article, we'll get into the significant leaps forward in gaming technology that allow Level Ex to use it for in-depth medical education, and the funding model that makes it distinct.

Reference

Fyler, T. (2022, October 26). Using video gaming to improve education in medicine, Part 1. Retrieved November 2, 2022, from https://techhq.com/2022/10/gaming-technology-medical-education/