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Why don’t we use the term “gamification,” even though we understand it?

Why don’t we use the term “gamification,” even though we understand it?

Why don’t we use the term “gamification,” even though we understand it?

Why don’t we use the term “gamification,” even though we understand it?

By Zac Zidik

February 4, 2026

Originally Published Here

Summary

This article challenges the common use of the term “gamification,” arguing that it oversimplifies how games can support learning. It explains that gamification often adds superficial elements like points or badges without transforming the learning experience itself. In contrast, the author advocates for designing learning as a fully interactive system where learners take on roles, make decisions, and experience consequences. This approach emphasizes engagement through meaningful interaction rather than external rewards. Ultimately, the article promotes alternative terms that better capture the depth of game-based learning design.

Reference

Zidik, Z. (2026, February 4). Why don’t we use the term “gamification,” even though we understand it?. Gamefully Employed. https://sites.psu.edu/zaczidik/2026/02/04/why-dont-we-use-the-term-gamification-even-though-we-understand-it/