Du Bois's Heading Forward, a one-person card game about recovering from a head injury, is inspired by his experience after a car crash in 2015.
Read MoreGame design is a balance, between structure and spontaneity where the mechanics and dynamics act as the choreographers that shape the experience. In this exploration, we delve into the relationship between mechanics and dynamics understanding how their thoughtful integration takes a game from being a pastime to an immersive adventure.
Read MoreI wanted to share the playtesting journey of that game as a way to encourage other designers to be brave and bold in their playtesting. The initial playtesting session included undergraduate students in our university's Game Studies and Design program.
Read MoreWhile certain accessibility features are crucial for me to play games, some options may serve no purpose or may not be enough for other players. Inclusive design is the concept of game development that explores opening games to disabled players without extensive menus.
Read MorePaper Apps DUNGEON is a notebook-based dungeon crawler that you can play anywhere at any time-it only requires a pencil and a die. While DUNGEON is but one of Brinton's many games, DUNGEON's elegance in its game and product design attests to Brinton's ability to create.
Read MoreMinecraft, the wildly popular sandbox game created by Markus Persson, has had a profound impact on modern game design. One of the key aspects of Minecraft that has influenced modern game design is its open-ended gameplay.
Read MoreEventually, he started a video game contest: the Life.Love. Game Design Challenge, which is now in its sixth year, and just announced its 2013 winners. At the end, they get a sense of how bad the boyfriend is, rated as "Zombie," "Werewolf," or "Vampire." It carries more weight if they see the game through the eyes of the protagonist.
Read MoreWhile my new year resolution was to create more content, there were two main events that have kept me from achieving that promise: my own wedding and an event me and my team designed with LNL Agency for Coca-Cola! How are they related? Well, actually I landed the second job thanks to what me and my wife designed for our wedding, and it was the learnings we got from doing the first that lead us to probably one of our most successful experiences in the field of life-event gamification.
Read MoreGamification as a solution - A story of a diverse digital product designer Have you ever wondered how Duolingo has transformed language learning behaviors and enriched countless lives? It's a revolutionary app with more users than there are public school students in the U.S. What's the key to Duolingo's widespread success? The answer is straightforward - It's a gamified learning experience, crafted by a dedicated team of creative minds.
Read MoreOne of the many balancing acts of game design is the act of creating cool, interesting, unique, abilities for the player to use, and then balancing said abilities within the scope and design of your game. Players found optimal ways of playing that rendered a lot of the difficulty of the game moot.
Read MoreThe team responsible for designing and crafting all game ideas have different skill sets and responsibilities. Designers imprint their artistic vision and creativity on all elements of game production.
Read MoreThe team of researchers developed powerful new protein design software adapted from a strategy proven adept at board games like Chess and Go. In one experiment, proteins made with the new approach were found to be more effective at generating useful antibodies in mice.
Read MoreTroy University history professor Dr. Scout Blum has merged game playing and academics with her newest creation, a board game called Rising Waters, which aims to give students a better understanding of one of the most destructive disasters in US history and the themes of racism and perseverance.
Read MorePoor game design, especially among competitive games, is causing a severe wave of toxicity within the gaming community.
Read MoreIf there's one aspect of the game industry that is as mysterious as game design, it's game analysis. A review is meant to put an objective measure on the quality of a game for the consumer, whereas an analysis is meant to study a game and figure out whether or not the design worked as intended.
Read MoreNow comes the advent of AI into video game production - including the concept of 'generative AI' being discussed heavily such as in this article by James Gwertzman and Jack Soslow - where entire portions of a video game can apparently be generated by artificial intelligence.
Read MoreSackson participated in multiple gaming groups throughout his life, but Bernice and Sackson also seemed to delight in inviting fellow gamers over to the house for a more intimate evening of dinner and games. 14 The collection was thus auctioned off in parts soon after the resolution of Sackson's estate, with many of the games stamped with the mark "From the Personal Collection of Sid Sackson - signature".
Read MoreNew research suggests that gamified education can help students to improve spatial reasoning skills. The study from the University of South Australia showed that regular use of Makers Empire - a gamified 3D computer-aided design program - can significantly improve spatial reasoning skills in up to 85% of children.
Read MoreIn recent years, as it turns out, the concept of gamification, defined as "The use of game design elements in non-game contexts," has received increased attention and interest in both academia and classroom practice with education among the top fields of gamification research.
Read MoreThis article however is about the use of games in designed learning sessions, to serve identified learning outcomes. In the interests of clarity, I am going to use a single, hopefully, fairly well-known and understood, game in my example of learning using a Commercial Off the Shelf game.
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