Commercial video games, often designed for entertainment, can still provide meaningful educational value through gameplay, storytelling, and interactive design. This article explores how games like Assassin’s Creed, Portal 2, and Civilization VI foster skills such as historical understanding, collaboration, creativity, and problem-solving.
Read MoreIn the book, How Games Move Us: Emotion by Design, scholar Katherine Isbister observed that because of player agency, "Games have an additional palette of social emotions at their disposal." Suppose a student reads Victor Hugo's classic Les Misérables.
Read MoreGamification complements traditional techniques and is a proven tool to enhance student motivation and learning outcomes, even during pandemic times, as noted by Frontiers in Psychology. Virtual learning can involve game-like simulated environments that bring adaptive learning opportunities-enabled by instant feedback-to both educators and students.
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