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Gamergate 2.0: Experts explain why harassment and vitriol hurt everyone who loves games

Bioware's Dragon Age: The Veilguard was meant to be a redemption for the studio but sparked controversy after being targeted by a vocal anti-diversity group, reminiscent of the Gamergate movement. This "Gamergate 2.0" backlash, criticizing diversity in games, continues to influence the gaming industry.

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Make it fun, make it count: how serious games help cut food waste

The article discusses the effectiveness of serious games in raising awareness about food waste and environmental issues. One example is "Face-the-Waste," where players answer food waste-related questions, with wrong answers resulting in food disappearing down a conveyor belt. This game provoked strong emotional reactions, highlighting the power of games to engage players beyond statistics.

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More than fun & games: Rowan launches esports major with varied career options

Rowan University launched a Bachelor of Arts in Esports, one of only 20 U.S. universities offering such a degree. The program, housed in the Ric Edelman College of Communication & Creative Arts, features tracks in communication, business, and computing. It prepares students for careers in the rapidly growing esports industry, projected to exceed $9 billion by 2032.

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Sharing traditional games with Dakota youth

Jeremy Red Eagle, an enrolled member of the Sisseton Wahpeton Oyate, is dedicated to revitalizing Indigenous traditional games, focusing on Plains Style archery and lacrosse. Since 2007, he has worked with the International Traditional Games Society to restore these games, using play-based learning programs to educate Native youth.

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