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Why you can't objectively build great games

Why you can't objectively build great games

Why you can't objectively build great games

Why you can't objectively build great games

Josh Bycer

November, 25, 2024

Originally Published Here

Summary

The article discusses how game design at the AAA level has shifted, focusing more on analytics and creating the "perfect game" through numbers, rather than emphasizing the intangible "feel" of a game. It argues that game design isn't just about mechanics and metrics but about creating memorable experiences that resonate emotionally with players. The author highlights the impact of the indie game industry, showing that sometimes games with rough edges or unconventional designs (like Astlibra: Revision or Vampire Survivors) are more successful than polished AAA titles. Ultimately, great games come from unique ideas, not just mimicking trends or chasing numbers.

Reference

Bycer, J. (2024, November 25). Why you can't objectively build great games. Game Developer. https://www.gamedeveloper.com/design/why-you-can-t-objectively-design-the-perfect-game