In this article, I outline how L&D professionals can use Gamification to drive active learning in the workplace to address this challenge. Active learning strategies like gamification add the much needed "Entertainment" value, to an otherwise lackluster learning experience.
Read MoreThousands of gamers are working to upend traditional models of training, education, and analysis in government and defense. This grassroots movement has developed across several countries, under a joint venture-Fight Club International-within which civilian and military gamers are experimenting with commercial technologies to demonstrate what they can do for national security challenges.
Read MoreThese games are exciting and one of the simple ways to help your students bond. Games for the beginning of school: Blindfolded Animals: List the names of a series of animals on a piece of paper and give them to the students randomly, animals such as cows, dogs, chickens, pigs, etc.
Read MoreGame development is a long process that takes time and effort. There are many stages that need to be passed before the game is ready for launch. This article discusses five stages of game development service: idea, design, prototyping, production and launch.
Read MoreAlong with the technologies, there has been a massive boom in the world of video games for purposes other than entertainment, often termed serious games. The fundamental characteristic of games is they are fun to play.
Read MoreResearchers have linked spending more time playing video games with a boost in intelligence in children, which goes some way to contradicting the narrative that gaming is bad for young minds. On average, the youngsters reported spending 2.5 hours a day watching TV or online videos, 1 hour playing video games, and half an hour socializing over the internet.
Read MoreThese students were participating in a play-test session of "LUX," an alternate reality historical fiction game designed by researchers in UCSC's Game User Interaction and Intelligence Lab directed by computational media professor and department chair Magy Seif El-Nasr and the Interaction Dynamics Lab.
Read MoreA team of scientists and a games specialist have designed 'Diamond: The Game', a board game developed to give secondary school students a chance to explore a broad range of STEM scientific careers and subjects.
Read MoreStudies have shown that applying gamification techniques in education allows students to exploit their creativity to imagine real-life situations within a virtual simulation, in addition to increasing learning motivation. One of the new-age proponents of the gamification method is Oneistox - a US- and India-based learning platform for architects, designers, and engineers.
Read MoreOk, yes there are video games that get the future completely wrong. Whether this is a case of pure luck with so many video games trying to predict the future we might never know, but it is always fun to speculate.
Read MoreDesigning games may seem easy, but they are complex systems. It's based on the constructive learning principle of scaffolding. The player's cognitive load throughout the experience is an essential consideration in design.
Read MorePath Out is one of a growing number of video games designed to engender empathy in those who play them. "We are now starting to realize the power that games can have at evoking certain competencies such as empathy and compassion," said Matthew Farber, a professor of educational technology at the University of Northern Colorado and author of "Gaming SEL: Games as Transformational to Social and Emotional Learning."
Read MoreCorona Bee Game is an evidence-based 'serious' game that challenges vaccine myths and misconceptions. To support these public health objectives Corona Bee Game has been translated from English into 5 Indian languages and it is free to play without any registration or downloading.
Read MoreGiant Leap is Australia's first impact venture fund, and they use this newsletter to surface the ideas and businesses that intrigue and inspire them and broaden their own thinking on impact business. For climate action, addressing the knowledge gap is the driving mission behind Probable Futures.
Read MoreMany years before I fully understood extrovert and neurotypical privileges, I took part in a variety of experiential learning sessions. Ultimately, many experiential learning sessions are built on the premise that a team working together in harmony and homogeneity is the best way to solve problems and manage difficult problems in the workplace.
Read MoreBefore looking at some museum Minecraft case studies, let's look a little more closely at what this software is and how it can gamify museum experiences. We've just recently done probably the world's first arts residency using Minecraft; using Minecraft as the actual medium.
Read MoreWhile ethical hacking is by no means a new or groundbreaking practice, the scale at which organizations and individuals are undertaking such initiatives continues to intensify, especially considering recent events such as the log4j vulnerability.
Read MoreI am as surprised as anyone to be writing this article about inventing a math game- Nerdle - that, since January this year, has been played by millions of people around the world and loved by thousands of pupils and teachers alike.
Read MoreThere are all sorts of things you can do to achieve success in your gaming. The most important factor is undoubtedly practice. If you devote time to honing your skills, you'll give yourself a much better chance of coming out on top. But there are other things you can do to improve your chances as well. In this blog post, we'll look at a few of them.
Read MoreThe play experiences game designers and developers create for teens can support them in building core social and emotional skills vital to their wellness.
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