How can we be sure to keep students interested and encouraged to contribute and perform well in assessments? The gamification of education, where you make learning more enjoyable and engaging for students by using game design features, could be the answer.
Read MoreBefore looking at some museum Minecraft case studies, let's look a little more closely at what this software is and how it can gamify museum experiences. We've just recently done probably the world's first arts residency using Minecraft; using Minecraft as the actual medium.
Read MoreMinecraft: Education Edition is getting a world about cyber safety ahead of Safer Internet Day. In its latest update, Minecraft: Education Edition will tackle cyber security with CyberSafe: Home Sweet Hmm, which will teach children about protecting their safety on the internet.
Read More“Young learners exploring our world will be able to practise their English skills, have fun and start a learning adventure they will never forget," said Belinda Cerdá, head of digital partnerships at Cambridge Assessment English.
Read MoreStudies have shown that games can increase student motivation through engagement and light-hearted competition. One way to add gamification and game-based learning to the classroom is through integrating educational video games into the curriculum.
Read MoreLAST week, I was lucky to be given the chance to participate in the orientation and kick-off program of the Minecraft Education Edition to be implemented in Zambales, one of the four schools division offices in the country to pilot the said app for students. Aside from it being a significant development in terms of the current teaching and learning situation, I was also excited to be part of the launch because of my son who really loves Minecraft.
Read MoreThere have been on-going debates on whether children benefit from playing video games. A group of researchers has demonstrated that video games can improve a number of competencies. On the other side, the popular conception of video games runs against the idea that playing on a computer can aid learning.
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