Board games/indoor games have been depicted in many ancient Indian paintings, sculptures and literature of ancient periods. From the 2nd century BCE onwards, the depiction of the Chaturanga board games became a subject of great interest.
Read MoreStudents, even our youngest students, should be "Playing" at home. Incorporating key elements of play-like wonder, exploration, and student agency-into loosely structured lessons that are gently supported by teachers provides an "Optimal" approach for students, according to the researchers.
Read MoreMore recently, many apps have focused on developing and improving mood and mental health such as headspace and mindfulness skills, but there has been little attempt to develop complex adventure games that support mental health and build psychological flexibility and resilience.
Read MoreUnity Software, the multi-platform gaming engine behind League of Legends, Pokémon Go and Angry Birds, will license its digital simulation technology to assist the U.S military, Bloomberg reported.
Read MoreIn recent years, as it turns out, the concept of gamification, defined as "The use of game design elements in non-game contexts," has received increased attention and interest in both academia and classroom practice with education among the top fields of gamification research.
Read MoreStudents can enlarge their knowledge and learn new things by playing video games. As video games are portrayed in a negative light, you might think that all cognitive functions are affected. How video games can improve learning Apart from boosting memory skills, there are a bunch of other reasons why using video games in education is a good idea.
Read MorePeer-to-peer fundraising on social media is proving to be a powerful tool that can help nonprofits meet their fundraising and awareness goals. There are several ways to optimize social fundraising and one of these is gamification - or, the application of game mechanics such as thermometers, badges, leaderboards and more - in order to nudge people's behavior and drive a higher level of participation.
Read MoreKeep your games simple, easy to understand, and fun to play to build engagement and enhance performance. Goals are an inherent part of the sales process; why should games be different? Whether it's to win money, own all the properties, or capture the king, well-crafted games have goals-and several challenges to overcome to reach them.
Read MoreA group of second and third graders at New Century School played a hand in helping develop the video game for PBS Wisconsin Education. Teachers Larry Gundlach's and Courtney Bennett's classroom joined 18 other classrooms across Wisconsin involved in testing out the free online video game, which is based around shipwrecks and maritime archaeology.
Read MoreIn recent years, as it turns out, the concept of gamification, defined as "The use of game design elements in non-game contexts," has received increased attention and interest in both academia and classroom practice with education among the top fields of gamification research.
Read MoreAlthough most people consider card games to be just another pastime activity, studies indicate that playing card games can offer numerous educational, emotional as well as psychological benefits, ranging from improved math skills to an increased sense of self-esteem.
Read MoreSince eighth grade, Zoe Hubbard has known she wanted to design video games, but not for late-night bouts of "Fortnite" or "League of Legends." Hubbard, a May 2022 graduate of Renaissance High School in Franklin, wants her games to help people with Alzheimer's disease, dementia, ADHD and other brain-based conditions.
Read MoreI started to write this article, which is intended to look at 'Social' mechanics and structures in games, and naturally I turned straight to 'Building Blocks', which was when I noticed there was no 'Social' section, gathering together those mechanics which use players themselves as 'pieces' in the game, manipulate player dynamics and relationships, and otherwise 'play with' people.
Read MoreDelving into the history of how video games have utilized - and distorted - stories of the past reveals a persistent demand for historical education through entertainment, a reminder that people are constantly searching for new ways to engage and find meaning in the past.
Read MorePeople would never have thought about gaming as something even remotely serious. Gaming was so casual at some point in time that 'casual gaming' was considered a needless expression. To encapsulate it all, your gaming skill is now a skill you can monetize Just like how content creation transformed itself over the past decade.
Read MoreArguably, all games which have a win state, require players to adopt some form of strategy, in order to beat either an opponent or the game itself, but not all games will be suitable for learning around Strategy in its real-world sense, which is usually about achieving some outcome through a set of coherent policies, decisions and processes.
Read MoreVideo games and augmented and virtual reality simulations are the next phase in the federal government's workforce development strategy.
Read More"It's important to your survival rate within the context of the game," said Maria Burns Ortiz, co-founder of 7 Generation Games. "We make educational video games and the tools to develop them." In their office tucked away on a quiet street in Minneapolis, game developers are creating fun, interactive video games that combine math, history and culture.
Read MoreDespite their reputation, the increasing use of electronics in classrooms and the growing acceptance of video games have prompted educators to consider using video games as a teaching tool. Neither of these titles was designed with educational use in mind, but their presence in school curriculums suggests commercial video games may deliver lessons and engage students in ways that other teaching methods can't replicate.
Read MoreBritish heritage brand Burberry has taken its first steps into the esports world through a new partnership with gaming organisationGen.G. The duo will be launching a four-part educational content series that aims to champion women and the importance of inclusivity in gaming, as part of the organisation's 'NetWork: Inspire' programme.
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