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Posts tagged performance
Researchers Use Quantum ‘Telepathy’ to Win an ‘Impossible’ Game

To win at the card game of bridge, which is played between two sets of partners, one player must somehow signal to their teammate the strength of the hand they hold. For decades physicists have suspected that if bridge were played using cards governed by the rules of quantum mechanics, something that looks uncannily like telepathy should be possible.

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Kids who play video games score higher on brain function tests

Kids who play video games have better memory and better control over their motor skills than kids who don't, according to a new study looking at adolescent brain function. Video games might not be responsible for those differences - the study can't say what the causes are - but the findings add to a bigger body of work showing gamers have better performance on some tests of brain function.

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Implementing Gamification Successfully To Close Performance Gaps

Keep your games simple, easy to understand, and fun to play to build engagement and enhance performance. Goals are an inherent part of the sales process; why should games be different? Whether it's to win money, own all the properties, or capture the king, well-crafted games have goals-and several challenges to overcome to reach them.

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Why Does Gamification Improve Engagement? Here’s What The Psychology Science Says

Gamification has proven to be effective in increasing employees ' motivation. Gamification boosts users' perceived abilities by simplifying difficult activities or hurdles through practice or by reducing the activation threshold of the intended behavior like Adobe Captivate Prime does.

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A Look at Analysis Paralysis in Board Games

My hope is that, by the end of this post, you'll understand what analysis paralysis is and be able to make sure that it doesn't cause issues between the people that you play games with. Analysis paralysis is not unique to tabletop gaming. Many strategic board games from the last few decades involve tough decisions, someof which might have an instant impact on the game, others of which will continue to influence your performance for turns to come.

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What motivates us when we turn something into games?

Self-Gamification is turning our projects, activities, and our whole lives into fun games, of which we are both the designers and the players. I think the biggest reason for so many people to go to games as inspiration is the experience of FUN. When talking about fun, I love quoting Heidi Klum, a German-American supermodel and television personality, who had been one of the four judges on America's Got Talent for many years.

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