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Creator of Irish Famine board game responds to backlash

The American creator of a controversial Irish Famine-themed board game, Kevin McPartland, has addressed backlash from the Irish public. Marketed as a historical simulation, the game encourages players to survive famine-era hardships. Critics argue it trivializes tragedy, comparing it to a Holocaust-themed game. McPartland defends it as educational, aiming to inform Americans about An Gorta Mór.

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Thanks to them, your next Assassin’s Creed mission is … learning history?

If history is the only true teacher, then Assassin's Creed could soon be the best school to learn about life in Ancient Egypt and how the crusaders crushed the enemies of the Latin Church. With the Discovery Tour series, history is now front and centre. Assassin's Creed Discovery Tour series: How it came about.

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Microsoft DOS and the Long History of Educational Games

Educational games weren't limited to software; the Logo programming language, an early attempt to teach programming skills to children, used a turtle robot that could draw objects based on what was programmed on the screen. While educational software was having a major impact on the computer industry, it was a while before Microsoft's MS-DOS came to dominate the educational games market.

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