Studies have shown that applying gamification techniques in education allows students to exploit their creativity to imagine real-life situations within a virtual simulation, in addition to increasing learning motivation. One of the new-age proponents of the gamification method is Oneistox - a US- and India-based learning platform for architects, designers, and engineers.
Read MoreOk, yes there are video games that get the future completely wrong. Whether this is a case of pure luck with so many video games trying to predict the future we might never know, but it is always fun to speculate.
Read MoreDesigning games may seem easy, but they are complex systems. It's based on the constructive learning principle of scaffolding. The player's cognitive load throughout the experience is an essential consideration in design.
Read MorePath Out is one of a growing number of video games designed to engender empathy in those who play them. "We are now starting to realize the power that games can have at evoking certain competencies such as empathy and compassion," said Matthew Farber, a professor of educational technology at the University of Northern Colorado and author of "Gaming SEL: Games as Transformational to Social and Emotional Learning."
Read MoreCorona Bee Game is an evidence-based 'serious' game that challenges vaccine myths and misconceptions. To support these public health objectives Corona Bee Game has been translated from English into 5 Indian languages and it is free to play without any registration or downloading.
Read MoreGiant Leap is Australia's first impact venture fund, and they use this newsletter to surface the ideas and businesses that intrigue and inspire them and broaden their own thinking on impact business. For climate action, addressing the knowledge gap is the driving mission behind Probable Futures.
Read MoreMany years before I fully understood extrovert and neurotypical privileges, I took part in a variety of experiential learning sessions. Ultimately, many experiential learning sessions are built on the premise that a team working together in harmony and homogeneity is the best way to solve problems and manage difficult problems in the workplace.
Read MoreBefore looking at some museum Minecraft case studies, let's look a little more closely at what this software is and how it can gamify museum experiences. We've just recently done probably the world's first arts residency using Minecraft; using Minecraft as the actual medium.
Read MoreWhile ethical hacking is by no means a new or groundbreaking practice, the scale at which organizations and individuals are undertaking such initiatives continues to intensify, especially considering recent events such as the log4j vulnerability.
Read MoreI am as surprised as anyone to be writing this article about inventing a math game- Nerdle - that, since January this year, has been played by millions of people around the world and loved by thousands of pupils and teachers alike.
Read MoreThere are all sorts of things you can do to achieve success in your gaming. The most important factor is undoubtedly practice. If you devote time to honing your skills, you'll give yourself a much better chance of coming out on top. But there are other things you can do to improve your chances as well. In this blog post, we'll look at a few of them.
Read MoreThe play experiences game designers and developers create for teens can support them in building core social and emotional skills vital to their wellness.
Read MoreLike many schools in England, Wales and Northern Ireland, we run a three-year course for science GCSE, but it is a challenging step up for many students from lower school learning. Early in the course, students need to gain fluency with atomic structure, linking it to the periodic table, isotopes and ions.
Read MoreIn essence, gamification is the use of game design and mechanics to bring topics or processes to life. You can take it further! A more advanced and mature use of games is when you integrate the content and game mechanics so that you learn through the game experience. On a fundamental level, gamification uses game mechanics to draw a player/learner into performing the desired action.
Read MoreWhy does this irony exist? How come many people find the real thing boring? Let's dig into this issue deeper, find out why, and discover what you can do to make simulation games fun again. Many will argue that simulation games are fun and exciting, and they're correct to a point.
Read MoreHow educational games have evolved over time The act of having fun raises levels of dopamine, endorphins, and oxygen in a person's body: all essential ingredients for learning. For educational games to be successful, their creators have to be meticulous about striking a careful balance between education and entertainment.
Read MoreWhy does this irony exist? How come many people find the real thing boring? Let's dig into this issue deeper, find out why, and discover what you can do to make simulation games fun again. Many will argue that simulation games are fun and exciting, and they're correct to a point.
Read MoreAre you afraid of your kids getting addicted to games? While playing games is considered as an open call to Mental Health Disorder, experts suggest it might be totally the reverse case as it is not only effective in kids' learning but also helpful for youngsters' mental health.
Read MoreLoyalty programs are becoming more important than ever as rising inflation causes shoppers to seek the best deals possible, but too many offer the same, uninspired benefits - leading to 50% of consumers believing that loyalty programs don't offer much value, according to a study by Incisiv in partnership with PAR/Punchh.
Read MorePaul's interview covers the 'Museum of Me' project - an innovative Social and Emotional Learning curriculum which he developed with Ithrive Games - which uses the brilliant game, 'What Remains of Edith Finch'. Pretty much as you are reading this, I will be presenting a session at the Play Secure Conference - workshopping a few folk through creating their own 'rules-light' game.
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