UXP_FB_Logo copy.jpg

News

Developing game-based tech to detect and intervene against stress and anxiety

Developing game-based tech to detect and intervene against stress and anxiety

Developing game-based tech to detect and intervene against stress and anxiety

By Steve Martin

October 28, 2022

Originally Published Here

Summary

WEST LAFAYETTE, Ind. - A high-tech startup that uses game-based interventions to help users identify stress- and anxiety-related events in real time and receive a personalized intervention has been awarded a federal grant to partially develop its technology through research at Purdue University's College of Engineering.

"Video game technology already has successfully been used to aid in the treatment of several childhood illnesses such as asthma, cancer, diabetes and even post-traumatic stress disorder."

LifeSpan has an option agreement with the Purdue Research Foundation Office of Technology Commercialization to commercialize Wu's intellectual property.

Wu received support from the American Chemical Society Petroleum Research Fund, National Science Foundation, and the College of Engineering and School of Industrial Engineering at Purdue to conduct his research.

Purdue University is a top public research institution developing practical solutions to today's toughest challenges.

The Purdue Research Foundation Office of Technology Commercialization operates one of the most comprehensive technology transfer programs among leading research universities in the U.S. Services provided by this office support the economic development initiatives of Purdue University and benefit the university's academic activities through commercializing, licensing and protecting Purdue intellectual property.

The Purdue Research Foundation is a private, nonprofit foundation created to advance the mission of Purdue University.

Reference

Martin, S. (2022, October 28). Developing game-based Tech to detect and intervene against stress and anxiety. Retrieved November 4, 2022, from https://www.purdue.edu/newsroom/releases/2022/Q4/developing-game-based-tech-to-detect-and-intervene-against-stress-and-anxiety.html