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4 Ways Games Can Contribute to Learning

It can be difficult to figure out precisely how to incorporate games into the classroom without wasting time or curtailing the learning process. Countless studies have shown that there's a plethora of simple logic-based games that, when implemented well, help students learn and retain basic concepts more efficiently, all while maintaining their full engagement in their schooling and with their peers.

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How to Identify the Right Games For Classroom Learning

Classroom education does not always have to be all-talk, boring, and mind-numbing for your students - not when you can light it up with the right games. Game-based learning offers numerous benefits in any classroom. But while many educators know fully well about these benefits, the challenge usually is identifying the right options. Teachers are becoming more excited about incorporating games in their classrooms but aren't sure where to begin. With so many gaming options to choose from, it can be overwhelming to identify the right option for you, especially if it is your first time. Here are some tips you can use to help you identify the right games for classroom learning.

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Skills You Didn't Know You Could Learn From Video Games

Video games might not the first medium you think of when it comes to learning useful skills. Of course, there are games specifically designed for learning and to be educational, but even in games intended only for entertainment, there are surprisingly useful skills that can be learned. Here are some of the most useful that you’ve probably never thought of.

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‘Black Mirror’ or better? The role of AI in the future of learning and development

An AI agent could, for example, help a new employee navigate a large population to strategically identify a coach, a subject matter expert, a career mentor or an experienced peer who can help them learn more about their role and the organization, which leads to better business outcomes, whether that is customer service or delivering a product.

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Video games can add to kids’ learning during COVID-19 pandemic

Keeping in line with existing curricula, I will highlight how five subjects can benefit from video games in the classroom: English, math, science, history and physical education. A recent survey from the United Kingdom's National Literacy Trust has shown that more than 35 per cent of children who play video games believe they are better readers; the study also found that more than half of the participants read and write materials related to gaming at least once per month.

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AI in Education: An Initiative to Assist Student in Learning 

It becomes difficult for a teacher, to selectively aid student in learning, especially when they also feel the burden of collective performance. To address this issue, an artificial intelligence is designed by the researchers from North Carolina State University, from predicting the position of educational games in inducing learning amongst students.

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