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Using Gamification to Motivate and Engage MSN-FNP Students Online

As online learning becomes increasingly popular, educators face new challenges in engaging and motivating students in virtual classrooms. Motivating and engaging students in online learning can be especially challenging in nursing programs, where students must not only acquire theoretical knowledge but also develop practical skills.

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Games-Based Learning for AGPCNP Students: A Novel Approach to Improve Clinical Competence

As healthcare providers, Advanced Geriatric Primary Care Nurse Practitioner (AGPCNP) students must possess the knowledge and skills necessary to manage complex medical conditions in older adults. To improve their clinical competence, innovative teaching strategies are needed. Games-based learning is one strategy that has acquired favor recently.

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Serious Game launched by NIPANC and QUB to promote public awareness of pancreatic cancer

The first digital game to promote public awareness about pancreatic cancer is being launched today, Monday 14th November in a joint event by co-creators, local pancreatic cancer charity NIPANC, researchers from Queen's University Belfast and Focus Games Ltd. A further Serious Game commission to support medics diagnose the disease is also being announced.

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Can a Board Game Support Climate Adaptation?

Using a board game as a way to cultivate climate adaptation might seem like an unorthodox endeavour. The game was designed by New Zealand's National Institute of Water and Atmospheric Research as a way to fuse traditional Māori knowledge and values with climate change data in order to help players brainstorm flood solutions and watch how the effects of their decisions evolve over time.

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Sam Barlow's guide to making narrative games

At our recent GI Academy Live event, Sam Barlow of Her Story, Telling Lies and Immortality fame laid out his thoughts on creating narrative-centric video games. In his talk, which was aimed at inspiring and giving advice to students, Barlow first explained the specificities of narrative in games, exploring why the medium differs from other forms of entertainment, before sharing his own core ideas for building stories.

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