For Sydney-based game developer Chaos Theory Games, this transformation is what truly defines the 'serious games' industry. 'I definitely prefer the term "Transformational games" because I think it's more descriptive of the sorts of experiences that we build,' Nico King, Executive Creative Director at Chaos Theory told GamesHub of the team's approach to serious games.
Read MoreIf history is the only true teacher, then Assassin's Creed could soon be the best school to learn about life in Ancient Egypt and how the crusaders crushed the enemies of the Latin Church. With the Discovery Tour series, history is now front and centre. Assassin's Creed Discovery Tour series: How it came about.
Read MoreGamification, as defined in the dictionary, is "The application of typical elements of game playing to other areas of activity." This article will explore why gamifying education is essential, especially since we are now living in a time of remote learning and educating. Gamification - an Overview The turning point for gamification in education came with the development and creation of Foldit, a highly-popular online puzzle video game.
Read MoreAbout three in four video gamers think global warming is happening, and the majority of video gamers understand that global warming is mostly human-caused. Most video gamers think global warming will harm plant and animal species, future generations of people, people in developing countries, the world's poor, people in the U.S., people in their community, their family, and themselves personally.
Read MorePeople often discuss the idea of using memory games for dementia that can help stimulate the brain. In this article, we explore how brain games might help with cognitive functions, and the best games to play. A more recent analysis on the research surrounding brain games and cognitive impairment found that brain games weren't more effective for improving cognitive function than control interventions.
Read MoreIf we look at computer games for education, games have been developed for young children to learn numbers, letters, colors, and all these things while socializing. If we see a shooting game while playing it, if it is a multiple-player game, people will get a chance to associate with their close friends.
Read MoreThe expression is appropriate not only because of its ingenuity, but also because dating apps are becoming more and more like video games. A study by Stanford University in the US found that 39% of heterosexual couples and 60% of same-sex couples meet through dating apps.
Read MoreEven where employee involvement is necessary, AI is there again to drive decision-based or predictive-routing algorithms of customer interactions, expediting the engagement journey for customers. This is why gamification has come to the forefront not just as a gimmick, but as a way to ensure that regardless of the business objective, employees engage with it.
Read More"We are interested in making students immerse themselves into learning, and I think that VR technology is a nice tool to help implement the gamification method in teaching." During the press briefing, reporters had a chance to try on the Meta Quest 2 headsets and experience VR education programs firsthand.
Read MoreEducators work hard to set students up for success in a world that is increasingly digital. "Students are going to be working in a world where they'll need to have proficiency in technology, so it's important to teach those skill sets at a young age." Gamification is one way school districts are exploring the new education landscape.
Read MoreGamification has become popular in marketing because it helps brands build loyalty and engagement with their audience through gamified content. What is Gamification? Gamification is the process of using game thinking and game mechanics to motivate and engage people in a non-game context. Gamification has been used by organizations such as NASA, the US military and even governments.
Read MoreWell, I believe the best websites are already like games, because the very best websites, mobile apps, and digital experiences all use gamification in their design. In my view, if your business isn't already applying game mechanics to the design of your digital experiences, you're already losing.
Read MoreIt's no surprise that gaming and play are informing new business models and shaping the future of work in all kinds of settings. The future of hybrid work is changing, and adding virtual reality into the mix of remote and in-office collaboration can create a new, dynamic workspace that gives businesses the best of both worlds.
Read More"Many computer games are expensive and require a lot of data and power. We need games that require little computing power to train algorithms in industrial environments," says Per-Arne Andersen, assistant professor at the University of Agder's Department of ICT. He recently earned his PhD with a thesis on how artificial intelligence in computer games can function well even if there is not much computing power.
Read MoreIn an attempt to get you to learn daily Duolingo encourages you to keep a learning streak. While you won't find certificates in games, they are a ubiquitous part of learning. Making sandbox learning environments is difficult - no two ways about it! Unlike most e-learning, where there is no set learning path.
Read MoreNew research suggests that gamified education can help students to improve spatial reasoning skills. The study from the University of South Australia showed that regular use of Makers Empire - a gamified 3D computer-aided design program - can significantly improve spatial reasoning skills in up to 85% of children.
Read MoreWhat if things were different? This is where a new breed of games comes in: play-to-earn games. With NFT-driven P2E games - also known simply as "Crypto games" - players now have the opportunity to take real ownership of their in-game assets, which P2E game developers mint as NFTs on the blockchain.
Read MoreI learn, play, and host tabletop games regularly. I have a group that I play with consistently. Members in my regular group include seasoned Eurogame hobbyists; experienced board gamers; and entry level players. I’ve hosted and taught a vast variety of different tabletop games over the years. I’ve participated in tournaments and have dropped into endless casual board game gatherings. Over time I’ve noticed some things throughout these different venues that make the “ideal” tabletop player.
Read MoreWith Ofcom revealing six in ten children played games online in 2021, what might the use of video gaming in the classroom look like to engage students with a model they're already invested in?
Read MoreWhat are the different blood groups in the AB0 and Rh blood group systems?- What antibodies and antigens occur in the blood of different blood types?- Blood typing - how do you find out to which blood type someone belongs?- Who can receive blood from whom in a blood transfusion?- What happens if someone is given the wrong blood in a blood transfusion?
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