The gaming industry is no stranger to the value of education within games as illustrated by resources such as Assassin's Creed: Origins Discovery Tour. The potential for gaming in education isn't limited just to video games.
Read MoreThis open gate has allowed creators from across the world to share their content and, by doing so, their own identity and voice, into the D&D world. One of the most exciting outcomes of the DMsGuild has been the supportive spaces for creators that have sprung up around it.
Read MoreSocial gamers: thrive on the social aspect of the game. Power gamers: want to cast big game altering effects. While their focus appears to be mostly on video games, they have a survey with 90,000 participants in which they look at board game player preferences.
Read MoreA lot of people participating in learning experiences are not gamers. Learning game designers often are, and that familiarity can lead us to underestimate how complex our designs might seem to somebody who doesn't, as a rule, play games.
Read MoreThe first-person shooting game put players into a simulated war, and so is more commonly associated with violence and stress than as a way of improving mental health. Why do most of us stop playing as adults? And how can we learn to play again?
Read MoreOne such email came from reader Iain Noble, who got me thinking about difficulty in video games - a rolling debate that is about to become topical again thanks to Sifu, an unconventional and by all accounts ridiculously hard kung fu game, out today.
Read MoreWhilst adapting to schools closure, and the opening up of the virtual teaching format, educators have realised that a successful online teaching session takes creativity, knowledge of the curriculum, engagement, and lots of preparation.
Read MoreMinecraft: Education Edition is getting a world about cyber safety ahead of Safer Internet Day. In its latest update, Minecraft: Education Edition will tackle cyber security with CyberSafe: Home Sweet Hmm, which will teach children about protecting their safety on the internet.
Read MoreApplications like these can provide students with novel and fun learning opportunities as well as a more stimulating experience overall - something that can pay dividends when it comes to retained knowledge, sustained engagement and even social interaction between students.
Read MoreInternet access directly affects the success and attitude of blended learning but its success has many advantages. Within a learning environment, the internet is not just a place to access learning applications but also a place to connect.
Read MoreThere are obvious examples in which games put us to work, like the cycle of work and consumption in Animal Crossing that many memes make fun of even as we enjoy it, or management games and city builders. Many games are fun because, unlike at many points in real life, the work we put in brings visible results.
Read MoreThere are obvious examples in which games put us to work, like the cycle of work and consumption in Animal Crossing that many memes make fun of even as we enjoy it, or management games and city builders. Many games are fun because, unlike at many points in real life, the work we put in brings visible results.
Read MoreOne of the biggest ways video games keep us engaged is the sense of progression, whether that be through our skill improving, unlocking in-game items, or seeing how a game's story unfolds. There are a number of unique ways you can progress through video games.
Read MoreAs consumers evolve, gamification is one of the emerging critical elements of marketing that can be deployed to engage an attention-deprived consumer. Since its inception, elements of gamification have appeared everywhere - from performance marketing campaigns' playable ads, social marketing campaigns, to e-commerce strategies.
Read MoreAs a kid growing up, I loved board games ... loved playing The Game of Life, Clue, and Sorry with my friends as a preteen and then Backgammon throughout my undergraduate years. Research indicates that there is power in using board games in the classroom.
Read MoreRegardless of whichever group you belong to, this article discusses the aspect of designing a perfect game and all the checklists that it must contain to captivate the players to keep playing. To keep the players hooked on playing a game, a competent game designer should present them with ongoing challenges, each of which leads to another challenge.
Read MoreThere are more things competing for our time and attention - cell phones, tablets, watches, video games, smart home devices, smart lights, smart doorbells and far too many more things to name. Following a blueprint set forth by the video gaming industry, many industries have begun to integrate the process of "Gamification," or banking on the competitive nature of people to encourage them to continue engaging with the product or service.
Read MoreThis study aimed to focus on using games in the classroom and the academic effect on the students. Games in the classroom have become very popular in recent years.
Read MoreThe International Game Developers Association's Renee Gittins did just that in a roundtable discussion on reaching players through inclusive game design at GamesBeat Summit today.WB Games Montreal's Osama Dorias takes a wide view on the subject of what inclusive game design means.Voelker is the Xbox Game Studios Accessibility lead, as well as the co-director of the Game Accessibility Conference.
Read MoreThe best learning experience would be the one that gets the learners to see the difference between what they know and what they do. This is where the power of game based learning truly comes alive, where you get participants to play a game which requires them to demonstrate a specific behaviour to achieve or improve on the game's objective.
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