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Achieving inclusive game design

The International Game Developers Association's Renee Gittins did just that in a roundtable discussion on reaching players through inclusive game design at Games Beat Summit today. WB Games Montreal's Osama Dorias takes a wide view on the subject of what inclusive game design means. Voelker is the Xbox Game Studios Accessibility lead, as well as the co-director of the Game Accessibility Conference.

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Will our future lives be like a video game?

A few years ago, the software company Owlchemy Labs released a computer game called Job Simulator. As the digital scaffold of the metaverse continues to shoot up all around us, and asvirtual reality continues to merge with, and augment, our physical surroundings, computer games will become an increasingly present, increasingly seamless feature of our everyday lives.

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17 Favorite Classroom-Learning Games

Learning games are an effective way for students to review current and previously taught content. Zaretta Hammond states that: "The very act of playing the game encourages the brain to strengthen the new neural pathways by making the learner continuously search his memory for information." I typically use learning games during my small-group time.

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‘Guided’ play better for teaching children than direct instruction

Teaching younger children through 'guided' play can support key aspects of their learning and development, and is often regarded as better than traditional, direct instruction. Guided play broadly refers to playful educational activities which, although gently steered by an adult, give children the freedom to explore a learning goal in their own way.

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What makes serious games seriously good?

It is this understanding of the function of games that makes a brilliant case for the role of serious games as a key learning tool in contemporary business, consumer and educational environments. Games offer a way for brands to deepen their purpose with customers and as purpose-lead companies continue to outperform those that aren't clear about their purpose, the game is on to share that purpose with audiences in a relevant, meaningful and engaging way.

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Video games teach balance, reduce symptoms in autistic adolescents

While balance training may not necessarily sound fun to most adolescents, video games typically do. For adolescents with autism spectrum disorder, video games that improve their balance by teaching them yoga and tai chi poses also improve their posture, reduce the severity of their autism symptoms, and influence the structure of their brains.

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Gaming The New Year's Resolution

Social Influence: Creating a social game-like environment that encourages collaboration allows employees to support each other and become more willing to follow through on their goals. Ownership: Gamification can also increase employees' ownership over their New Year's professional and personal resolutions because they control their goals and success.

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