Students are often tasked with working through new assessments and find themselves overcome with feelings of frustration and doubt after failing to grasp new concepts right away. With game-based learning, students' intrinsic motivation and love for play can lead them toward complex problem solving.
Read MoreThe learning team decided to review the opening instructions and clarify the rules for the game. At the end of the six-week round, the AshCom and Inno-Versity team led a virtual feedback session with the eight managers who formed the management team playing the game.
Read MoreAlt dek: In. both games and life, how well you prepare in the early stages could determine how well you do in the later ones. It's a game called Muck, and it's another in a long line of contemporary survival video games. It's a delicate mix of entertainment and strategy, yet on a much deeper level, playing games may contribute to our overall evolutionary survival.
Read MoreWhen we think of games, we tend to think about recreational time. We think about relaxing, letting our hair down and having fun. Of course, games can tick all of these boxes. But have you ever considered how games could prove useful for education purposes too? Nowadays, more schools and other educational institutions are incorporating gaming into their syllabus to teach valuable skills and knowledge that can be applicable to other areas of life. For now, let’s focus on Dungeons and Dragons and how this world famous board game can prove useful for education!
Read MoreTeaching a varied course load from college computer informatics, to college accounting, college business math and accounting to entrepreneurship and social media, game and game theory, my brain has to think in creative ways.
Read MoreGrinding is a video game mechanic that some find tedious, while others take pleasure in the repetitive cycle of actions the game offers. Though it's a very subjective matter let's look at the good and bad of grinding in video games. If you're unfamiliar with what this mechanic is, we've got a quick explainer on grinding in video games.
Read MoreThe Legend of Zelda is my favorite video game franchise. Before Ocarina of Time, I had never even heard of the Zelda franchise so I didn't really know what to expect- I certainly didn't realize that I was about to start one of the greatest games ever made.
Read MoreGamified learning is one of the most prominent trends which has been successfully implemented in early childhood learning. How is early childhood learning impacted by gamification you might ask. Early childhood research proves that children learn best through active, sensorial exploration and engagement.
Read MoreIn short, the gamified app is doing more than enabling learning the basics of stock market investments; rather it is building a community of stock market enthusiasts who are helping each other build and grow their wealth! As a game designer, I have drawn inspiration from many such exceptional applications of gamification for learning. What is the deterrent that you have to remove to create a safe space for your learners?
Read MoreLuckily, there is a potential solution that more and more companies are turning to: gamification. As its name implies, gamification can make many "Routine" business processes more enjoyable for team members through a system of friendly competition and rewards, making it more likely that they'll engage thoroughly and gain a real benefit.
Read MoreA new project team - funded by a UCalgary Teaching and Learning grant - is developing virtual gaming simulations to educate students from the faculties of Nursing, Law and Social Work how to address childhood exposure to intimate partner violence. For law students, simulations are not a new experience, and UCalgary students participate in numerous moots and mock trials throughout their legal education.
Read MoreC40's Thriving Cities initiative is being piloted in Amsterdam, Portland, and Philadelphia to help transform cities' economies into thriving systems. Understanding how games can prime social, collaborative action can help us develop strategies that make the most of community action in post-covid economic recoveries.
Read MoreThe player gets one free stock in the chain, represented by a card. If two hotel chains sit next to each other, a player could place a tile that links them together. Kept stocks lose the opportunity to profit now, but if the chain reforms, you'll have a head start towards a majority holding.
Read MoreLast week we discussed some game mechanics meant to get people laughing and having a great time while playing a party game. This week we'll look at many examples of how to use the right game mechanics to make your players feel smart. Let's look at some examples of games that allow you the opportunity to feel smart and how you can apply similar ideas into your own games using the right game mechanics.
Read MoreLet's look at Tetris, which has one of the most recognizable gameplay loops in all of gaming. Games usually have multiple gameplay loops that all feed into this core gameplay loop. Most modern games have a lot more going on than Tetris, but they still need a core gameplay loop that keeps you hooked.
Read MoreGetting one over on "The man" is only one of the benefits of making a game in a spreadsheet. A while back I wanted to learn more about how chess games process valid moves, and the constrictions of a spreadsheet forced me to think about the order in which operations took place, in addition to the operations themselves.
Read MoreIt can be tricky to get right, but balancing your sources and sinks is essential if you want a compelling game experience, and even more important if you have an exchange between the 'soft' currencies and 'hard' currency as part of the way you monetise the game.
Read MoreFor years, Mellor, a distinguished teaching faculty member with the Department of German, Nordic and Slavic Studies, would begin his popular World of the Sagas course, a First-Year Interest Group based on the legends and lore of Iceland and the Vikings, by asking his students to read poems and prose from the early Middle Ages.
Read MoreVideo games are being used more often as educational tools at post-secondary institutions worldwide-including Carleton University. He said educational modes in games like Assassin's Creed are a good start and more entertainment games could improve their reputation if they unite with educational games.
Read MoreOver the years I have realised that this is not much use to most people! I have banged my head against more tables and brick walls that I would care to mention trying to get people to understand "No, it's not about games. Well it could be urm" This comes down to the fact that in the non-academic world, the word gamification, or gamify sits in a series of words that essentially mean to become more of something, or to become it! Take the word beautify as an example.
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