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Is It Worth The Investment? The Results of Making a True Learning Game

Is It Worth The Investment? The Results of Making a True Learning Game

Is It Worth The Investment? The Results of Making a True Learning Game

November 30, 2021

By Steve Johnson

Originally Published Here

Summary

The company, AshCom, is fictional, but the learning challenges faced by Kathryn, AshCom's CLO, and her team are real and commonly shared by learning teams in large organizations.

The learning team decided to review the opening instructions and clarify the rules for the game.

At the end of the six-week round, the AshCom and Inno-Versity team led a virtual feedback session with the eight managers who formed the management team playing the game.

Kurtis began the meeting by thanking them both for their efforts and telling them that the profile of the learning team had risen greatly since this game was released.

"Not everything went perfectly, which I suppose is typical for a new project on a platform new to us with a new partner. All those 'new' things made for some challenges. Our learning team and the learning team from Inno-Versity were aligned well in the instructional design phase. The game-building phase was a little bumpy because we have never done this before. We needed to learn a new process and that took some time. For the game to function as a strategy game, we needed to create a lot of decision points, and we had to weigh each one of them for how much it would change the score."

"I think our learning team hit upon the right key motivators. You might remember from our earlier conversation that different kinds of games can be built using different motivators. We chose a role-playing game in which players would have to make strategic decisions. That was the right choice. As motivators, we chose ownership, social influence, and accomplishment. The managers certainly have embraced that they are in control of the gamified AshCom and so they feel ownership. The team competition and the prizes given them some bragging rights and social influence. We've even heard that those who don't win want another shot so they get that feeling of accomplishment."

"One of my favorites," said Kathryn, "Is that various teams are 3D printing plastic trophies of you when they compete against each other. The game is named after you, after all. The winning teams display those on their desks and workstations."

Reference

Johnson, S. (2021, November 30). Is it worth the investment? the results of making a true learning game. Retrieved January 31, 2022, from https://newsakmi.com/news/education/is-it-worth-the-investment-the-results-of-making-a-true-learning-game/