UXP_FB_Logo copy.jpg

News

The future of learning: How video games can be used in university

The future of learning: How video games can be used in university

The future of learning: How video games can be used in university

By Gabrielle Husto

November 15, 2021

Originally Published Here

Summary

Video games are being used more often as educational tools at post-secondary institutions worldwide-including Carleton University.

He said educational modes in games like Assassin's Creed are a good start and more entertainment games could improve their reputation if they unite with educational games.

According to her, some companies have made educational video games for decades but they haven't gained traction because students think of the games as just more homework, an extension of school.

A study from Varvara Garneli, an informatics professor at Ionian University in Greece, found significant positive changes in "The attitudes of the students toward learning" when using a video game, but identified "Only minor differences in learning performances."

Anable is interested in how video games teach people to overcome failure.

Despite the benefits brought by learning to overcome fear, Anable said she fears that video games can reinforce "Problematic assumptions" about what success and failure look like, rather than challenging them.

In her and her colleagues' classes, she has seen more video games being used to encourage learning.

Reference

Huston, G. (2021, November 15). The future of learning: How video games can be used in university. The Charlatan. Retrieved January 5, 2022, from https://charlatan.ca/2021/11/the-future-of-learning-how-video-games-can-be-used-in-university/