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Posts in games
Implementing Gamification Successfully To Close Performance Gaps

Keep your games simple, easy to understand, and fun to play to build engagement and enhance performance. Goals are an inherent part of the sales process; why should games be different? Whether it's to win money, own all the properties, or capture the king, well-crafted games have goals-and several challenges to overcome to reach them.

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Budding game designer wants to help those with brain diseases

Since eighth grade, Zoe Hubbard has known she wanted to design video games, but not for late-night bouts of "Fortnite" or "League of Legends." Hubbard, a May 2022 graduate of Renaissance High School in Franklin, wants her games to help people with Alzheimer's disease, dementia, ADHD and other brain-based conditions.

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Virtual Reality in Schools: Game Changer or Big Headache?

First, the very kind and patient volunteer helping out with the experience had trouble helping me figure out if my regular eyeglasses could go under the goggles. I finally got the hang of it-kindasorta-using hand controls to toss a virtual paper airplane and put a virtual disk in a virtual slot.

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A new game teaches financial literacy and decision-making

The online game, launched in February, lets students practice making financial decisions and examine the behaviors that influence how money is spent. In contrast to other financial literacy games, the lab focuses on behavioral principles related to spending and saving, and provides context for applying new knowledge to build healthy financial behaviors.

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Cardboard Poachers: Fan Cultures and Paratext in Board Games

As Paul Booth notes, "Using board games to analyze media illustrates the performative aspects of media interpretation and reveals the multiple ways all viewers play with their media."7 Such notions of play can be analyzed and ultimately positioned within fan cultures and the industry as a whole, demonstrating how certain ways of interacting with media can have larger impacts on social, cultural, and economic contexts.

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Why Gamers Will Win the Next War

Thousands of gamers are working to upend traditional models of training, education, and analysis in government and defense. This grassroots movement has developed across several countries, under a joint venture-Fight Club International-within which civilian and military gamers are experimenting with commercial technologies to demonstrate what they can do for national security challenges.

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Alternate reality game launching Fall ‘22 will measure resilience of first-year students

These students were participating in a play-test session of "LUX," an alternate reality historical fiction game designed by researchers in UCSC's Game User Interaction and Intelligence Lab directed by computational media professor and department chair Magy Seif El-Nasr and the Interaction Dynamics Lab.

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Giant Leap’s Small Steps: The power of maps, games, and sci-fi in adapting to a changing world

Giant Leap is Australia's first impact venture fund, and they use this newsletter to surface the ideas and businesses that intrigue and inspire them and broaden their own thinking on impact business. For climate action, addressing the knowledge gap is the driving mission behind Probable Futures.

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