Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design.
Read MoreAcademic Games — Mapping the Use of Video Games in Academic Contexts
Read MoreA Qualitative Analysis of the Educational Value of Commercial Video Games
Read MoreExploring flow-promoting management and leadership skills via serious gaming
Read MoreGamification Technique to Promote Self-Regulated Learning on Distance Learning During COVID-19 Situation
Read MoreA novel instructional approach: the effect of computer-assisted simulation learning games (CASLGs) on social studies students' scholarly learning outcomes
Read MoreGamification as a Form of Innovation in Learning
Read MoreA Glance on the Effect of Gamification on Teaching and Learning
Read MoreMaking homework fun: The effect of game-based learning on reading engagement
Read MorePerspective Chapter: Ungrading, Grading Contracts, Gamification and Game-Based Learning
Read MoreNarrative at Play: Video Games in the Literature Classroom
Read MoreVideo Game Design for Learning to Learn
Read MoreGamification in Computer Engineering Education
Read MoreInvestigating male gamers' behavioral intention to play PUBG: Insights from playful-consumption experiences
Read MorePlaying with the Strings: Designing Puppitor as an Acting Interface for Digital Games
Read MoreLearning by doing: Intrinsic Integration directs attention to increase learning in games
Read MoreA new era of gamified financial applications: What does it mean?
Read MoreUse of gamification to enhance e-learning experience
Read MoreEvaluation of Systematically Developed Gamification Strategies with Game-Balance Simulation Tools
Read MoreResponse to relative performance feedback in simulation games
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