The climate wins! – How a gamification approach can foster sustainable consumption on university campuses and beyond
Read MoreExploring if Gamification Experiences Make an Impact on Pre-Service Teachers’ Perceptions of Future Gamification Use: A Case Report
Read MoreGamification is not Working: Why?
Read MoreFrom Engagement to Immersion: A Self-Determination Theory and Approach to Gamified Cultural Tourism
Read MoreUsing a gamification framework to increase student engagement with groupwork: ‘Alien Alliance’ - a boardgame for a range of scenarios.
Read MorePromoting Physical and Mental Health among Children and Adolescents via Gamification—A Conceptual Systematic Review
Read MorePsychological perspectives on motivation through gamification
Read MoreEffects of Augmented Reality Gamification on Students’ Intrinsic Motivation and Performance
Read MoreGamification in Critical Care Education and Practice
Read MoreThe Effects of Gamification for Manufacturing (GfM) on Workers and Production in Industrial Assembly
Read MoreFrom Dungeons to Dashboards: Integrating Game-Based Character Sheet in University Environment
Read MoreHow to improve reading and writing skills in primary schools: A comparison between gamification and pen-and-paper training
Read MoreHow competitive, cooperative, and collaborative gamification impacts student learning and engagement
Read MoreTailoring gamification to individual learners: A study on personalization variables for skill enhancement
Read MoreThe Role of AI in Serious Games and Gamification for Health: Scoping Review
Read MoreMotivation crowding effects on the intention for continued use of gamified fitness apps: a mixed-methods approach
Read MoreA Serious Game For Occupational Health And Safety Training in a Construction Site
Read MoreGamification, intrinsic motivation, and task performance of employees: the moderating role of goal difficulty
Read MorePromoting Learner Reflection Through a Card Game: An Exploratory Study
Read MoreInvestigation the Effect of Gamification on English Learning, Recall and Motivation: Digital or Face-to-face, which is more effective?
Read More