Critical Success Factors on Gamification to Support the Learning Process in University
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Read MoreComparing Student Engagement with Two Versions of the Game-Based Learning Tools: Mobile and Web
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Read MoreOnline Quest Game as a Tool for Enhancing Learning in Research
Read MoreInvestigating the role of gamification in public libraries’ literacy-centered youth programming
Read MoreGamifying Online Training in Management Education to Support Emotional Engagement and Problem-solving Skills
Read MorePure Gamification: An Energy Case
Read MoreOnline Flipped and Gamification Classroom: Risks and Opportunities for the Academic Achievement of Adult Sustainable Learning during COVID-19 Pandemic
Read MoreExploring the inner workings of the leaderboard for use in educational contexts
Read MoreUnplugged Gamification: towards a definition
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Read MoreGamifying Sustainable Behavior at Work: Results from an Experiment with a Corporate Gamification App
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