The Use of Gamification in the Self-Management of Patients With Chronic Diseases: Scoping Review
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Read MoreThe Relationship between Users’ Behavior and Their Flow Experience in Gamified Systems
Read MorePerception of Scientific Writing and Gamification in Engineering Students: A Mixed Study
Read MoreGamification in Education
Read MoreProposal for a gamification strategy applied to remote learning
Read MoreEffectiveness of gamification and selection of appropriate teaching methods of creativity: Students’ perspectives
Read MoreGame on! A state-of-the-art overview of doing business with gamification
Read MoreGamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Electronic Learning Systems
Read MoreGamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Electronic Learning Systems
Read MoreThe Use of Gamification in the Knowledge Management Practices
Read MoreTeaching for Tomorrow Exploring the viability of applying methodology from Direct Instruction and Precision Teaching as foundation for digital educational gamification
Read MoreGamification's role in fostering user engagement with healthy food‐based digital content
Read MoreThe Influence of Visitor Experience on Behavioural Intentions in the Gamified Museum Context
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