Serious games to assess students
Read MoreA Design Framework for Reflective Play
Read MoreThe role of digital games in the education of self-control and stress in gifted children
Read MoreAnalysis of the Needs of Games-Based Interactive Learning Media on Scale and Dena Materials in Elementary Schools
Read MoreWhy Games For Leadership?
Read MoreThe Use of Educational Games to Promote Learning in Geology: Conceptions of Middle and Secondary School Teachers
Read MoreFactor Analysis of a Generalized Video Game Experience Measure
Read MoreJank Accounts: We Should Study ‘Broken’ Games
Read MoreInaugural Editorial: A Lighthouse for Games and Playable Media
Read MoreIntroductory Chapter: Games, Gamification, and Ludification, Can They Be Combined?
Read MorePutting Computing on the Table: Using Physical Games to Teach Computer Science
Read MoreIntroductory Chapter: Games, Gamification, and Ludification, Can They Be Combined?
Read MoreSocial aspects in game accessibility research: a literature review
Read MoreSocial aspects in game accessibility research: a literature review
Read MoreFeatures of Entertainment Digital Games for Learning and Developing Complex Problem-Solving Skills: A Protocol for a Systemic Review
Read MoreFeatures of Entertainment Digital Games for Learning and Developing Complex Problem-Solving Skills: A Protocol for a Systemic Review
Read MorePlaying With Heartbreak: Research & Development for a Game About Breaking Up
Read MoreUncovering Visually Impaired Gamers' Preferences for Spatial Awareness Tools Within Video Games
Read MoreToward Cooperative Level Generation in Multiplayer Games: A User Study in Overcooked!
Read MorePlaying with the Strings: Designing Puppitor as an Acting Interface for Digital Games
Read More