Enhancing Information Systems Teaching Practices with Game-Based Learning: The Melbourne Beer Game
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Read MoreGuidelines of Serious Game Design for Promoting Reframing
Read MoreGame Design Prototyping Workshop: Brainstorming and Designing Collaborative and Creative Game Prototypes with Immersive Surfaces
Read MoreDesign Factors for an Educational Game where Girls and Boys Play Together to Learn Fundamental Programming
Read MoreGamification in Education: A Study of Design-Based Learning in Operationalizing a Game Studio for Serious Games
Read More“It’s All in the Game” A board game to facilitate disease-related conversations between children with a chronic disease and their peers
Read MoreSelf-Determination Theory — I Choose You!: The Limitations of Viewing Motivation in HCI Research Through the Lens of a Single Theory
Read MoreClose but Not Too Close: Distance and Relevance in Designing Games for Reflection
Read More11 Effects of an Online Adventure Game on Vocabulary Acquisition
Read MoreA Glance on the Effect of Gamification on Teaching and Learning
Read MoreWhy Don’t You Play the Game? Evaluating the Use of Gamification in an Undergraduate Finance Course
Read MoreGamification and transmedia in interdisciplinary contexts: A didactic intervention for the primary school classroom
Read MoreHistory of Gamification and Its Role in the Educational Process
Read MoreHistory of Gamification and Its Role in the Educational Process
Read MoreDesigning Alternate Reality Games for effective learning: a methodology for implementing multimodal persistent gaming in university education
Read MoreA literature review on the influence of Kahoot! On learning outcomes, interaction, and collaboration
Read MoreGamification Science, Its History and Future: Definitions and a Research Agenda
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