Game-Centered Language Learning based on Tasks, Dialogs and Cheating
Read MorePerspective Chapter: Ungrading, Grading Contracts, Gamification and Game-Based Learning
Read MoreEmpirical Evidence on Gamification and Learning Analytics (GaLA): What is Missing?
Read MoreRelative feedback increases disparities in effort and performance in crowdsourcing contests: evidence from a quasi-experiment on Topcoder
Read MoreWhen Does Kahoot! Provide Most Value for Classroom Dynamics, Engagement, and Motivation?: IS Students’ and Lecturers’ Perceptions
Read MoreHow University Students in ``Informatics and Computer Sciences’’ would like to Use Video Games for Learning
Read MoreCreative Entrances to Co-Design: Exploring Collaboration through Fiction, Fairy tales, and Games
Read MoreResponse to relative performance feedback in simulation games
Read MoreStimulating Suspense in Gamified Virtual Reality Sports: Effect on Flow, Fun, and Behavioral Intention
Read MoreIntegrating gamification and instructional design to enhance usability of online learning
Read MorePreventing pollution: A scoping review of immersive learning environments and gamified systems for children and young people
Read MoreGamification, Online Learning and Motivation: A Quantitative and Qualitative Analysis in Higher Education
Read MoreExploring Intrinsic Motivating Factors in Gamified Context: A Mixed-Method Study
Read MoreItem Response Theory-Based Gaming Detection
Read MoreThe “orphans” of the metaverse? ---What makes video games an educational platform for the next generation of children’s philosophy
Read MoreGamification of cooperation: A framework, literature review and future research agenda
Read MoreThe Combination of Serious Gaming and Immersive Virtual Reality through the Constructivist Approach: An Application to Teaching Architecture
Read MoreGamification and Augmented Reality in Educational Research
Read MoreHow Gamification Impacts Physics?
Read MoreTiming of learning supports in educational games can impact students’ outcomes
Read More