Student Engagement in a Gamified Online Learning Environment: A Data Mining Approach
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Read MoreGamification improves learning: Experience in a training activity of computer programming in higher education
Read MoreA Playful Path to Sustainability: Synthesizing Design Strategies for Children’s Environmental Sustainability Learning Through Gameful Interventions.
Read MoreGamification of E-Learning Apps via Acceptance Requirements Analysis
Read MoreGamification of E-Learning Apps via Acceptance Requirements Analysis
Read MoreChoose Your Own Adventure! An empirical study on gamification of postgraduate learning on research project design
Read MoreThe role of gamification for the school inclusion of students with disabilities
Read MoreUnderstanding students’ perceived need satisfaction, enjoyment, and participation intention in a leaderboard-based math practice game
Read MoreThe effectiveness of a flipped-classroom instructional model developed by using a practice platform with gamification
Read MoreDesigning locative human-forest interactions through playful design workshops
Read MoreEffect of using gamification of “Kahoot!” as a learning method on stress symptoms, anxiety symptoms, self-efficacy, and academic achievement among university students
Read MoreThe Usage of Gamification in Blended Learning
Read MoreGamification for Sustainable Development
Read MoreWhat would Plato say? Concepts and notions from Greek philosophy applied to gamification mechanics for a meaningful and ethical gamification
Read MoreDesigning a Greedy and Earth-Devouring Cat: Towards a Critical Feminist Approach to Gamification
Read MorePlayer Types in Gamified Learning: Conceptualization, Validation, and Profiling
Read MoreGamification of Mathematics Teaching Materials: Its Validity, Practicality, and Effectiveness
Read MoreGamification of the point of sale using hybrid-reality games: Non-players'
Read MoreStudent engagement and academic achievement: the effect of gamification on case and project-based online learning
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