UXP_FB_Logo copy.jpg

News

Make it fun, make it count: how serious games help cut food waste

In a 2021 experiment at Aalborg University, students participated in “Face-the-Waste,” a game about food waste, which sparked strong emotional reactions, including anger and insults, as food was discarded with every wrong answer. This highlighted the effectiveness of games in addressing environmental issues over dry facts.

Read More
Let’s seriously game higher education to tackle the challenges ahead

Higher education plays a crucial role in addressing future societal challenges like climate change and an aging population. Serious gaming has emerged as a powerful method to engage students, professionals, and the public in exploring solutions to these "tomorrow problems." By using tabletop or board-game-style mechanisms, serious games facilitate learning, creative thinking, and collaboration.

Read More
Gamergate 2.0: Experts explain why harassment and vitriol hurt everyone who loves games

Bioware's Dragon Age: The Veilguard was meant to be a redemption for the studio but sparked controversy after being targeted by a vocal anti-diversity group, reminiscent of the Gamergate movement. This "Gamergate 2.0" backlash, criticizing diversity in games, continues to influence the gaming industry.

Read More
Make it fun, make it count: how serious games help cut food waste

The article discusses the effectiveness of serious games in raising awareness about food waste and environmental issues. One example is "Face-the-Waste," where players answer food waste-related questions, with wrong answers resulting in food disappearing down a conveyor belt. This game provoked strong emotional reactions, highlighting the power of games to engage players beyond statistics.

Read More
More than fun & games: Rowan launches esports major with varied career options

Rowan University launched a Bachelor of Arts in Esports, one of only 20 U.S. universities offering such a degree. The program, housed in the Ric Edelman College of Communication & Creative Arts, features tracks in communication, business, and computing. It prepares students for careers in the rapidly growing esports industry, projected to exceed $9 billion by 2032.

Read More