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Cardboard Poachers: Fan Cultures and Paratext in Board Games

As Paul Booth notes, "Using board games to analyze media illustrates the performative aspects of media interpretation and reveals the multiple ways all viewers play with their media."7 Such notions of play can be analyzed and ultimately positioned within fan cultures and the industry as a whole, demonstrating how certain ways of interacting with media can have larger impacts on social, cultural, and economic contexts.

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Talking Games and Gamification (for Learning) with Karl Kapp

Without further ado, I present to you this week's episode of Train Like You Listen featuring games and gamification expert Karl Kapp, who offers some insights on the differences between games and gamification, suggests that a game need not be "Fun" in order for learning to take place, and shares his preference on competitive vs. cooperative games.

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Why Gamers Will Win the Next War

Thousands of gamers are working to upend traditional models of training, education, and analysis in government and defense. This grassroots movement has developed across several countries, under a joint venture-Fight Club International-within which civilian and military gamers are experimenting with commercial technologies to demonstrate what they can do for national security challenges.

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Playing Video Games Has an Unexpected Impact on Kids’ Intelligence, Study finds

Researchers have linked spending more time playing video games with a boost in intelligence in children, which goes some way to contradicting the narrative that gaming is bad for young minds. On average, the youngsters reported spending 2.5 hours a day watching TV or online videos, 1 hour playing video games, and half an hour socializing over the internet.

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Alternate reality game launching Fall ‘22 will measure resilience of first-year students

These students were participating in a play-test session of "LUX," an alternate reality historical fiction game designed by researchers in UCSC's Game User Interaction and Intelligence Lab directed by computational media professor and department chair Magy Seif El-Nasr and the Interaction Dynamics Lab.

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