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Not Everyone Feels Welcome in Esports. This University Is Fighting Toxicity With Diversity.

The way Cassens sees it, all of them can benefit socially and academically from the community aspect of the esports program. At the University of Montana, esports player and fine arts student Canyon Hardy says coaches and staff make it clear that any harassment will get students booted from the program.

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Researcher at U-I creates educational game about the flu

A University of Iowa researcher whose two-year-old son died from influenza in early 2020 has helped develop an online game to teach children about about the flu and the importance of vaccines. U-I biology professor Maurine Neiman is co-creator of the game, "Flu's Clues," where players try to determine which countries around the world are seeing flu outbreaks.

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What Video Games Can Teach About Teaching

In his landmark 2003 book What Video Games Have to Teach Us About Learning and Literacy James Paul Gee detailed the ways video games do a better job of facilitating literacy learning than education institutions. Now is the perfect time to revisit the principles of why video games are so good at teaching and learning in ways most virtual classes don't seem to be.

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A serious gamed-based approach to assessing surgical residents

A team of Stanford Medicine-based surgeons has paired up with a UC-Santa Cruz "Serious game" developer and assistant professor, Edward Melcer, PhD, to create a game-based online platform for assessing surgical decision making. The patient's vital signs are displayed overhead. A medical chart provides a brief synopsis of the patient's signs and symptoms.

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Is There a Way to Combine Games and Education?

Is there a way to combine games and education? And if so, what are the benefits? Can games ever be beneficial to learning? Peachy Essay will help you with any writing services. Benefits of Using Games in Education One of the main arguments for using games in education is motivation. More benefits include; Games are Motivating One of the main benefits of using games in education is motivation.

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Startups use tech, ‘gamification’ for public health problems

Wellth, founded in 2014, seeks the answers by employing behavioral economics, which takes into account individual biases and how they affect decision-making. Users can earn small payouts, funded by Wellth clients that include medical groups and insurance companies, for doing things like taking their medication daily, a "Gamified" feature that encourages habit-forming behaviors.

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