While some families consider any game beneficial and don't necessarily seek out games specifically designed and marketed as "Educational" games, other families might pick a game designed to cover a certain skill or topic that needs reinforcing or include games as a part of a larger unit of study.
Read MoreEmergent narratives urge players to "Play to find out what happens."5 Though the contexts, characters, and situations encountered in a role-playing scenario may suggest a particular ending, that result is not a foregone conclusion.
Read MoreWhile the skillset is largely the same, the richness of the learning which comes from games and play, comes not only from the experience the learners have while playing, but also from the broader, and deeper ways in which the experiences can be mined for insights, by a skilled facilitator.
Read MoreEven in heavily unionized Hollywood, there are ominous trends: While IATSE is an international union, major studio productions now routinely escape high labor costs in Hollywood by filming abroad. And the movie industry hasn't avoided the problems of the game industry entirely.
Read MoreRecently, this rating system has evolved into a three-tier system that includes some information about data privacy, random elements like loot boxes, and in-game purchases, but these efforts have not required the video game industry to reckon with the implications of its current design methods.
Read MoreThe gaming community has long referred to the orc- and elf-filled game as "World of Warcrack." Scientifically, do video games-from MMORPGs to shooters to RPGs-affect our brains? And despite the drawbacks, can the brain benefit from video games?
Read MoreThe power of our gaming memories is perhaps most clearly seen as nostalgia: in the rise of retro-style games and actual retro games, in the numerous remakes and remasters, and in game design elements like pixel graphics and a return to simplicity. Some research has explored how games affect our memory, and I don't just mean those "Memory" or "Brain" games, which often aren't very compelling and might not help your memory either.
Read MoreThe Tesseract Center for Immersive Environments and Game Design at the U of A won Silver in the Higher Education category for their entry in the 2021 International Serious Play Awards competition, which honors outstanding games used for training or education. Other award winners include major for-profit game studios like Schell Games, as well as additional top-tier education institutions including the Harvard Business School.
Read MoreYou can see the video when you see a teenager playing a video game for hours Game designer Understand what my fellow teachers and I didn't understand! Over the years, we have gradually adopted new tools to make the course more interesting, engaging and inspiring for both students and their teachers.
Read MoreCan you increase your level of psychological safety and curiosity at work by changing how you look at failure? I explored whether people who identify as gamers do this. I wondered if people who identify as gamers are more likely to try new things, fail, and try again at work.
Read MoreLast year, Manhattan Associates introduced gamification functionality in their warehouse management system. The gamification functionality is used to improve performance and employee retention in the warehouse.
Read MoreIsn't Middle Eastern history too serious for games? The word itself carries associations like "The Great Game," a euphemism for the British and Russian confrontation in Central Asia in the 19th and early 20th centuries. Even today, military conflicts are sometimes likened to chess, and succession struggles in states like Saudi Arabia are called a "Game of thrones." Comparing wars to a recreational activity or children's play easily hides more than it illuminates.
Read MoreCrucial for developing skills, making friends and learning, the power of games is well understood by Joel Baraka. The 23-year-old OZY Genius Award winner has bridged the gap between play and education at home in Uganda through his academic board game 5 STA-Z, bringing fun and learning to a community that has been deprived of adequate educational resources and opportunities.
Read MoreThe Xbox Academy was hosted alongside East London Arts & Music, a sixth form college in Bromley-by-Bow which counts a Game Design diploma alongside its more 'traditional' cultural disciplines of music, film and TV. "Keeping our finger on the pulse is crucial to feeding industries new talent," says ELAM's Curtis Le Blanc.
Read MoreGamification for motivation & productivity in 2018, the results from a gamification survey showed a clear influence on employee motivation and engagement from gamification. As a matter of fact, the gamification engagement stats suggest that almost nine in 10 employees feel happier when they use gamified software at work.
Read MoreAs the marketing director of a company that offers gamified simulation training solutions, I believe there's a lot we can adapt from the gaming sector when it comes to training our teams and doing it well.
Read MoreGame Design vs. Game Development Yet another popular argument when it comes to game dev discussions is who is a part of a game's development - is it everyone on the team, just the leads, just the designer, etc.
Read MoreThe typical classroom set-up thwarts this desire and rote learning gets in the way of true, meaningful learning. Traditionally, teachers encouraged students to learn by recognizing their effort through grades. The idea of gamification is to replace the grades with scores awarded at each step of learning.
Read MoreWhat Does Cross-Pollination Look Like?Cross-pollination of gaming tech takes a number of forms-some quite overt, others more subtle. From scene development based on a gaming methodology and gaming engines, to an entire popular series. From companies like Invrsion, which offers game-like virtual reality tools for retail, to Salesforce, which adopted a game motif for key training-business functionality augmented by gaming tech and gaming user experience enhancements are becoming standard.
Read MorePopular video games have the potential to provide low-cost, easy access, effective and stigma-free support for some mental health issues, researchers at Lero, the Science Foundation Ireland Research Centre for Software, have found.
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