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'Engaging Children Through Game-based Learning Can Improve Manual Dexterity, Reduce Fear'

There are many ways to leverage game-based learning to decrease the academic pressure on children and ensure that they learn with an understanding. The use of gaming with educational goals to support children's learning and growth is known as game-based learning. Game-based Learning or GBL is an ancient approach to help children learn and improve their knowledge in different areas of life.

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How Science Proves that Video Games Are Good for the Brain

Who doesn't love video games? Though you might claim that you are not an avid gamer, at some point in your life, you might have enjoyed playing strategy games or enthralling shooter games. There are more benefits one can garner from spending some time playing video games. Most video games would need players to give serious concentration and strategy in playing.

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Game Developed by Associate Professor Jessica Hunt To Help Students Understand Fractions Showcased at National EdTech Games Expo

Envisioning Excellence to the Belk Center: How the College of Education Has Changed the Way Community College Leaders are Supported, Prepared More than five years ago, several presidents of North Carolina Community College System institutions were visiting the NC State College of Education when the discussion turned to the professional development of community college leaders and how NC State could help support those goals.

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Gaming Tips for Beginners Looking to Have More Fun

There are so many ideas that you should be looking to make the most of when you are trying to ensure success and fun as a beginner. Try to come up with some of the best ways of enjoying the gaming process as much as possible. One of the best ways of being able to achieve this is to think about beginner tips for gaming that you can utilize right now.

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Why Are There So Few Women in Wargaming?

"They're all white men, all 50 and older. I'm doing what I think is normal. I'm walking around and checking in on the other games, the same thing that they do when they're not in a game. But when I go to their games, they start saying, 'Oh, are you here to see your dad?'" says Ensteness in an interview with WIRED. "I was with my wargaming group, and they were exhausted from saying, 'No, she's in our gaming group. We play with her every week.' So everyone just started saying, 'Yes, she's my daughter.' I briefly had a whole group of adopted wargaming dads."

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Gamification: Regulators Should Try The Investor Education Game

Securities regulators' recent interest in gamification exemplifies just that. According to Merriam-Webster, "Gamification" is "The process of adding games or gamelike elements to something so as to encourage participation." Google's dictionary provides a similar definition: "[T]he application of typical elements of game playing to other areas of activity, typically as an online marketing technique to encourage engagement with a product or service.

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The Case for Game-Based Math Learning

ST Math, an online program from MIND Research Institute used by more than 1.3 million P-8 students, employs a visual, gamified approach to teach math. I recently spoke with MIND's chief data science officer Andrew Coulson, who heads evaluation of student and teacher usage and outcomes for ST Math, about the program's approach to math learning and evaluating education technology more broadly.

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Hosting Games for You And Your Friends

Multiplayer gaming has seen a huge rise in popularity over the last couple of decades. More and more players are turning their attention to online games, and this has lead to a huge surge in options like this hitting the market. This is great for gamers, and it means that there is almost certainly a game or two on the market that all of your friends will like. Let’s take a look at some of the steps that you will need to take when you want to prepare a games session for you and your friends, giving everyone the chance to take part.

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When Implementing Games In Your Classroom, Don’t Forget About Chess

Over the last 30 years, teacher-turned-principal Salome Thomas-EL has found success leveraging the game of chess to teach math and history at the elementary and middle school levels, writes Kate Stoltzfus for ASCD. But chess is not just about rote academics, says Thomas-EL: The game boosts student confidence, teaches them critical thinking and problem solving skills, and engages them behaviorally, emotionally, and cognitively, along with providing a host of other benefits.

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3 Gamification Principles for a Gamified Learning Environment

While students' energy levels naturally decrease as they get older, most learners will have a naturally high energy level. Let's have a look at three of the most critical gamification principles for a gamified learning environment. You should not reward them simply for the sake of rewarding them, but having small, consistent positive reinforcements will build up their confidence as they learn.

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Deliberate Play for Learning Design

The process of deconstructing a dish to create your own interpretation is similar to "Deliberate play" for learning designers who want to apply game design to their work. Deliberate Play Deliberate play is playing games to analyze and classify the ingredients, observe dynamics in gameplay over time, and capture the essence of the experience. If you're a learning designer who wants to use game elements in learning design, you must play games first.

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